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    Artwork for Software Engineering Daily
    Episode

    Developing Multiplayer Games in Godot

    Software Engineering Daily · Jun 11, 2026 · 47 min
    Episode page

    Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game…

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