Are they still trying to clean crack games that they've imaged?
The imaging of disks including their copy protection so emulation just works is pretty interesting. The data areas on disks are rather stunning.
https://ia801001.us.archive.org/8/items/Antoine_Vignau_3.5_F...
("Applesauce" creator/author twitter post gives summary of the applesauce disk reader, plus Ultima 1 was in Basic?)
https://mobile.twitter.com/diskblitz/status/1258863201447366...
The infrequent Apple time warp podcast interviewed the author:
https://appletimewarp.libsyn.com/episode-6-applesauce-with-j...
But I used to like to read gamastura post-Mortems. And should add it back to my list (site renamed to the more generic : https://www.gamedeveloper.com/) Although their “pac man dossier” is still on the old site
https://www.gamasutra.com/view/feature/3938/the_pacman_dossi...
I picked up and “edge” magazine annual at microcenter. Decent read and backstories on some games.
For podcast of old time development stories the “-Apple time warp” is very infrequently updates but can be oddly very good. https://appletimewarp.libsyn.com/
When she wasn’t working my brothers and I could use it write papers / software and play games.
A joystick would be a helpful addition. Apple joysticks are really analog (basically two game paddles together) which make them interesting.
I still remember (I think) how to get the screen to cycle colors.
10 hgr
20 For I = 1 to 7
30 hcolor = i
40 hplot 0,0
50 call 62454
60 next I
The Apple II time warp podcasts is not often updated and kinda fun too
https://appletimewarp.libsyn.com/apple-time-warp-podcast-epi...
(Wondering how the gum that came in those packs held up.)
Classic video games are fun for nostalgia, but one of as the Broderbund software guys (Doug Carlston) says during an interview that he has old machines and the sometimes plays the old games:
"They not as great as they are in memory, in truth is our tastes change and become more sophisticated over time"
The rebooted Karateca for IOS and it didn't do well, and maybe he's rationalizing. Its kinda a fun listen, though not as good as others in the series:
http://appletimewarp.libsyn.com/apple-time-warp-podcast-epis...
For those that like reading more than listening ars summarizes it
https://arstechnica.com/gaming/2015/06/how-an-early-90s-wind...
they interview him on the "Apple Time Warp" series. He wrote "Caverns of Calisito" at origin. The optimizations they came up with to make things work was crazy. (I think they were drawing every third line to speed things up and had self modifying code).
https://appletimewarp.libsyn.com/
or youtube
https://www.youtube.com/channel/UC0o94loqgK3CMz7VEkDiIgA/vid...
good resource on Apple programing 40ish years ago.