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    Artwork for Apple Time Warp

    Apple Time Warp

    John Romero and Craig Johnston

    John Romero and Craig Johnston talk about the early days of games on the Apple ][, interview Apple ][ game programmers, and generally cover topics relating to Apple ][ games and history.

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    Episodes HN recommended

    • Episode 7 - Jordan Mechner

      Jun 15, 2019 • 1 h 18 min
    • Episode 6 - Applesauce with John Keoni Morris

      May 16, 2018 • 1 h 35 min
    • Episode 3 - Nasir Gebelli - Part 1 of 3

      Nov 20, 2017 • 54 min
    • Episode 2 - Chuck Sommerville

      Jan 4, 2016 • 1 h 40 min

    Recent episodes

    • Episode 10 - Chuck "Chuckles" Beuche

      Dec 20, 2021 • 1 h 53 min
    • Episode 9 - Stuart Smith

      Sep 23, 2020 • 1 h 32 min
    • Episode 8 - Doug Carlston of Brøderbund Software

      Nov 26, 2019 • 48 min
    • Episode 5 - Nasir Gebelli - Part 3 of 3

      Dec 29, 2017 • 42 min
    • Episode 4 - Nasir Gebelli - Part 2 of 3

      Dec 9, 2017 • 2 h 37 min
    • Pilot

      Oct 30, 2013 • 34 min

    What HN said

    • acomjeanSep 2020
      It alway cracked me up that some of the archived games I checked out had the same crack screens that I remember. I may have had a pirate problem in my middle school days.

      Are they still trying to clean crack games that they've imaged?

      The imaging of disks including their copy protection so emulation just works is pretty interesting. The data areas on disks are rather stunning.

      https://ia801001.us.archive.org/8/items/Antoine_Vignau_3.5_F...

      ("Applesauce" creator/author twitter post gives summary of the applesauce disk reader, plus Ultima 1 was in Basic?)

      https://mobile.twitter.com/diskblitz/status/1258863201447366...

      The infrequent Apple time warp podcast interviewed the author:

      https://appletimewarp.libsyn.com/episode-6-applesauce-with-j...

    • acomjeanOct 2021
      I thought they were ok.

      But I used to like to read gamastura post-Mortems. And should add it back to my list (site renamed to the more generic : https://www.gamedeveloper.com/) Although their “pac man dossier” is still on the old site

      https://www.gamasutra.com/view/feature/3938/the_pacman_dossi...

      I picked up and “edge” magazine annual at microcenter. Decent read and backstories on some games.

      For podcast of old time development stories the “-Apple time warp” is very infrequently updates but can be oddly very good. https://appletimewarp.libsyn.com/

    • acomjeanMay 2020
      That was my exact kit growing up. My mom was a freelance translator for a time before working for data general, and she bought this for working. Like our school machines but more memory and less color..

      When she wasn’t working my brothers and I could use it write papers / software and play games.

      A joystick would be a helpful addition. Apple joysticks are really analog (basically two game paddles together) which make them interesting.

      I still remember (I think) how to get the screen to cycle colors.

      10 hgr

      20 For I = 1 to 7

      30 hcolor = i

      40 hplot 0,0

      50 call 62454

      60 next I

      The Apple II time warp podcasts is not often updated and kinda fun too

      https://appletimewarp.libsyn.com/apple-time-warp-podcast-epi...

    • acomjeanFeb 2020
      My brother bought a box of baseball cards in the 90s hoping to cash in (unopened card packs). Its really not worth that much, he noted recently, but he still has it.

      (Wondering how the gum that came in those packs held up.)

      Classic video games are fun for nostalgia, but one of as the Broderbund software guys (Doug Carlston) says during an interview that he has old machines and the sometimes plays the old games:

      "They not as great as they are in memory, in truth is our tastes change and become more sophisticated over time"

      The rebooted Karateca for IOS and it didn't do well, and maybe he's rationalizing. Its kinda a fun listen, though not as good as others in the series:

      http://appletimewarp.libsyn.com

    • acomjeanOct 2019
      If you listen to the Apple time warp podcast interview with Chuck Somerville”. He talks about chips challenge/ chucks challenge /chips challenge2 and the licensing from the current owners. It’s actually kinda a fun listen about Apple ][ development.

      http://appletimewarp.libsyn.com/apple-time-warp-podcast-epis...

      For those that like reading more than listening ars summarizes it

      https://arstechnica.com/gaming/2015/06/how-an-early-90s-wind...

    • acomjeanOct 2022
      This guy? Chuck "Chuckles" Beuche?

      they interview him on the "Apple Time Warp" series. He wrote "Caverns of Calisito" at origin. The optimizations they came up with to make things work was crazy. (I think they were drawing every third line to speed things up and had self modifying code).

      https://appletimewarp.libsyn.com/

      or youtube

      https://www.youtube.com/channel/UC0o94loqgK3CMz7VEkDiIgA/vid...

      good resource on Apple programing 40ish years ago.

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