
But if you are are into graphics programming:
-Peter Shirley's Fundamentals of Computer Graphics is a great comprehensive resource. Despite the name, it serves as a great jumping off point even for experts into a different subdomain if they don't know where to start
- Johnathan Cooper's Game Anim is one of my most recent purachases. A great overview of the animation process, from the views of both the artist and technical engineer. Not just great for concepts but to get an idea of how and where a large studio executes their workkflow in production.
- Most of the GPU series from Wolfgang Engel are worth their weight in gold. The 7 or so GPU Pro series is basically whitepapers on all sorts of (at the time) cutting edge rendering techniques. Then the "GPU Pro 360" books are there if you wanted to focus on a specific subdomain instead of looking across the pro books (e.g. a GPU Pro 360 book focusing on Lighting or Image processing)
One of my favorites, because it does not use any particular language and the math derivations are detailed and easy to fallow.
Fundamentals of Computer Graphics - Shirley https://www.amazon.com/Fundamentals-Computer-Graphics-Peter-...
I'm interested in CG but don't really know where to start.
[1] https://www.amazon.com/Fundamentals-Computer-Graphics-Fourth...