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    Cover of Principles of digital image synthesis

    Principles of digital image synthesis

    Andrew S. Glassner · 1995

    Design & UX
    Open LibraryAmazon
    Stats for nerds
    2recommend
    4mentions
    3people
    2011–2022years
    75% recommend25% neutral

    Mentions per year

    2011201320152017201920212022

    What Hacker News says

    1. dahartOct 2022
      Check out Andrew Glassner’s Principles of Digital Image Synthesis, it starts with an overview of color.

      http://www.realtimerendering.com/Principles_of_Digital_Image...

      Also these days there may be better and more focused resources online if you know where to look.

      http://poynton.ca/notes/colour_and_gamma/ColorFAQ.html

      http://www.cvrl.org/

      https://www.handprint.com/HP/WCL/color2.html (https://www.handprint.com/CE/book.html)

      https://www.realtimerendering.com/

      http://paulbourke.net/miscellaneous/colourspace/ (Old but still useful)

      The original compositing paper (which didn’t address issues of perception or non-linearity): https://keithp.com/~keithp/porterduff/p253-porter.pdf

      thread
    2. KeyframeFeb 2018
      If you're interested in rendering, more in general, there's Principles of Digital Image Synthesis by Glassner. This is probably the only book(s) I can point out as a standing example out of all I've learned from during the studies in the field. Lots of nice material now out there, of course, but this one is at the core of everything. It wasn't maybe suitable for realtime rendering, but as tech advances - we're getting there. It's even available now online: http://www.realtimerendering.com/Principles_of_Digital_Image... (and damnit I paid a bit over $200 back in the day)
      thread
    3. KeyframeAug 2015
      Yes, you're right about RSL. What I've meant is that it is (was) a good learning tool. Maybe something like shadertoy today with an appropriate course would be apt?

      PBRT is a great resource too. I don't know if they opted out of literate programming? I can't stand that for some reason. I've leafed through PBRT though. I've learned (back in the day, hah) from Shirley's Ray Tracing book and bibles that Andrew Glassner wrote (Principles of Digital Image Synthesis) which I still consider awesome resource.

      thread
    4. eugenejenMay 2011
      wrong headline:

      Free E-Book: "Principles of Digital Image Synthesis”

      thread

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