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    Cover of Advanced animation and rendering techniques

    Advanced animation and rendering techniques

    Alan H. Watt · 1992

    Design & UXProgrammingComputer Science
    Open LibraryAmazon
    Stats for nerds
    2recommend
    3mentions
    3people
    2018–2023years
    67% recommend33% neutral

    Mentions per year

    201820192020202120222023

    What Hacker News says

    1. mattpharrNov 2023
      I love the Watt and Watt "Advanced Animation and Rendering Techniques" book as well; it was IMHO the best book on those topics in its time.
      thread
    2. gdubsSep 2023
      I have such nostalgia for that particular moment in time, and for me it was the Renderman Companion and Advanced Animation and Rendering Techniques. The web was still small, and the information density contained in Borders Books or Barnes & Nobel was just completely immersive. Lots of snowy Saturday trips to the mall with my parents and negotiating the purchase of another hefty computer book.
      thread
    3. psycFeb 2018
      Before I developed a serious rendering engine, I'd read Advanced Animation & Rendering Techniques by Watt & Watt [1], cover to cover, a dozen times. It's pretty dated now, but at the time I first acquired it (90s) it was the most comprehensive overview of rendering I knew of. I'd also read Real Time Rendering, and Math for 3D by Lengyel, which are both on this list. For really proper collision, Real-Time Collision Detection (on the list) was absolutely invaluable, but I didn't get to that until a few years later. Around that time, I also read the excellent architecture book Game Engine Architecture [2] which I don't see here. It's well written, does things in the right order, and it's very comprehensive.

      [1] https://www.amazon.com/Advanced-Animation-Rendering-Techniqu...

      [2] https://www.amazon.com/Game-Engine-Architecture-Jason-Gregor...

      thread

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