
Principles of Digital Audio, by Ken Pohlmann
For play:
Handbook of Model Rocketry, by G. Harry Stine.
(p.s. if anyone has any suggestions for the field of imaging, I'd love to hear them as I don't know of a good imaging "bible".)
It's a silly thing little, perhaps, but it helped shape my personality.
When I got involved with high power model rocketry I'd been flying little Estes kits for years. I had rudimentary understanding of aerodynamic forces and testing for stability, and had hacked around with flight simulation code cribbed from G. Harry Stine's "Handbook of Model Rocketry". I was young and thought I "knew stuff". Somebody at a high power launch remarked offhandedly about the difference thrust profiles of an end-burner vs. a core-burner. After I digested it I began to reflect on the visceral sense of how little I really knew about rocketry, and the world in general, that I felt.
It was a seemingly simple piece of trivia about a topic that's not particularly important in my day-to-day life. It was, however, one of those deeply humbling "unknown unknown" moments. I've grown to absolutely adore the feeling of learning about new, uncharted depths in my knowledge because it means there's something new to learn about. The lesson about false confidence and humility was also a really good one. I hope it was a lesson that changed me for the better.