
The author presents a historical discussion of the hardware and software innovations that took place as part of id Software's creation of the Doom PC game.
And, I continue to be tremendously excited that Fabien is clearly working on the next Game Engine Black Book! I struggle with the conflict of wanting to save it all for when he releases his book vs following along in the short term with his blog posts!
Notable and beautiful
- "The Nickel Boys" by Colson Whitehead
- "Blind Sight" by Meg Howrey
- "The Dispossessed" by Ursula K. LeGuin
Non-fiction
- "Workflow"
- "Game Engine Black Book: Wolfenstein 3D"
- "Debugging: The 9 Indispensible Rules for Finding Even the Most Elusive Software and Hardware Problems"
The rest (all first-time reads)
- "Absolution" by Jeff Vandermeer (I enjoyed it but it was kind of unnecessary)
- "Wuthering Heights" by Emily Bronte (I don't get the fascination with it)
- "Strange Pictures" by Uketsu (odd)
- "Starship Troopers" by Heinlein
- "Rendezvous with Rama" by Arthur C. Clarke
- "Ubik" by Philip K. Dick
- "Mickey 7" by Edward Ashton
- "Fugitive Telemetry" and "System Collapse" by Martha Wells
- "Treasure Island" by Robert Louis Stevenson (I was surprisingly into it)
- "Glass Houses" by Madeline Ashby
- "Cover Her Face" by P.D.James
- "The Crystal Shard" by R.A.Salvatore (I needed to see what Drizzt is all about)
- "James" by Percival Everett (maybe my biggest disappointment of the year)
- "Alien Clay" by Adrian Tchaikovsky
- "Some Desperate Glory" by Emily Tesh
- "Sea of Rust" by C. Robert Cargill
The number of ports of Doom that were made by fans and only licensed after the work was done so it could be sold is surprisingly high. Randy Linden on the SNES is an interesting story (and the very chip he used was also a similar story at its inception).