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    Cover of Game Engine Black Book

    Game Engine Black Book

    Fabien Sanglard · 2017

    The author presents a historical discussion of the hardware and software innovations that took place as part of id Software's creation of the Doom PC game.

    Programming
    Open LibraryAmazon
    Stats for nerds
    45recommend
    68mentions
    58people
    2017–2026years
    76% recommend24% neutral

    Mentions per year

    2017201820192020202120222023202420252026

    What Hacker News says

    1. fasterikMay 2026
      I hope this means that Fabien is working on another Game Engine Black Book. I really love these deep dives and historical preservation of 1990's game tech.

      https://fabiensanglard.net/gebbwolf3d/

      https://fabiensanglard.net/gebbdoom/

      thread
    2. bombcarApr 2026
      I'd love to see a Fabien-style Game Engine Black Book for some of these older Macintosh games.
      thread
    3. PeterHolzwarthJan 2026
      Oh the Voodoo2 - that legendary card is up there with the 1080 in terms of sheer "the future is now" impact. The 1080, of course, had the extra benefit of continuing to be a wonderful card for a truly gobsmacking number of years past when one would expect it to have been relegated to "no where near good enough."

      And, I continue to be tremendously excited that Fabien is clearly working on the next Game Engine Black Book! I struggle with the conflict of wanting to save it all for when he releases his book vs following along in the short term with his blog posts!

      thread
    4. ChristopherDrumDec 2025
      I tried to read a mix of things, especially "classics I never got around to." I didn't meet my personal target of 30 books (got sidetracked writing my blog), but definitely read things that stuck with me.

      Notable and beautiful

      - "The Nickel Boys" by Colson Whitehead

      - "Blind Sight" by Meg Howrey

      - "The Dispossessed" by Ursula K. LeGuin

      Non-fiction

      - "Workflow"

      - "Game Engine Black Book: Wolfenstein 3D"

      - "Debugging: The 9 Indispensible Rules for Finding Even the Most Elusive Software and Hardware Problems"

      The rest (all first-time reads)

      - "Absolution" by Jeff Vandermeer (I enjoyed it but it was kind of unnecessary)

      - "Wuthering Heights" by Emily Bronte (I don't get the fascination with it)

      - "Strange Pictures" by Uketsu (odd)

      - "Starship Troopers" by Heinlein

      - "Rendezvous with Rama" by Arthur C. Clarke

      - "Ubik" by Philip K. Dick

      - "Mickey 7" by Edward Ashton

      - "Fugitive Telemetry" and "System Collapse" by Martha Wells

      - "Treasure Island" by Robert Louis Stevenson (I was surprisingly into it)

      - "Glass Houses" by Madeline Ashby

      - "Cover Her Face" by P.D.James

      - "The Crystal Shard" by R.A.Salvatore (I needed to see what Drizzt is all about)

      - "James" by Percival Everett (maybe my biggest disappointment of the year)

      - "Alien Clay" by Adrian Tchaikovsky

      - "Some Desperate Glory" by Emily Tesh

      - "Sea of Rust" by C. Robert Cargill

      thread
    5. bombcarDec 2024
      I've just finished reading the Doom Black Book - https://fabiensanglard.net/gebbdoom/

      The number of ports of Doom that were made by fans and only licensed after the work was done so it could be sold is surprisingly high. Randy Linden on the SNES is an interesting story (and the very chip he used was also a similar story at its inception).

      thread
    6. roland35May 2024
      Game engine black book: doom

      https://fabiensanglard.net/gebbdoom/

      thread

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