
"ATARI is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. ART OF ATARI is the first official collection of such artwork. Sourced from museums and private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more!, "--Amazon.com.
A big reason video artwork from that period is so interesting is that the game graphics were limited, forcing a lot of artistic interpretation. Semi related, I recently found this, which seems like a futuristic reimagining of the original Atari style. [2]
Atari was a real pioneer in this space. They got their start doing arcade games for the midway. Which necessitates having eye popping attraction art to draw in players and collect their quarters. The quickly developed their own style which was pretty much copied all over the industry.
There's a great book called Art of Atari which is I highly recommend if you are interested in the history of this stuff. [3]
[1] https://www.rickguidice.com/nasaart/nasaarti.html
[2] https://arcadeblogger.com/2022/12/04/what-if-ataris-pong-was...
[3] https://www.amazon.com/Art-Atari-Tim-Lapetino/dp/1524101036
>> Classic computer history:
- "Hackers: Heroes of the Computer Revolution", Steven Levy
- "The Innovators", Walter Isaacson
- "Valley of Genius: The Uncensored History of Silicon Valley", Adam Fisher [innovative format, tons of interesting tidbits after you get used to the style. Read only after the other two above]
- "The New New Thing: A Silicon Valley Story", Michael Lewis
- "The Second Coming of Steve Jobs", Alan Deutschman
- "Revolution in The Valley: The Insanely Great Story of How the Mac Was Made", Andy Hertzfeld
- "Masters of Doom", David Kushner
- "Idea Man", Paul Allen
- "Where Wizards Stay Up Late", Katie Hafner
>> Entertaining stories, but less historical value:
- "Ghost in the Wires", Kevin Mitnick
- "Chaos Monkeys: Obscene Fortune and Random Failure in Silicon Valley", Antonio Garcia Martinez
- "Hatching Twitter: A True Story of Money, Power, Friendship, and Betrayal", Nick Bilton
>> On my to-read queue:
- "How the Internet Happened", Brian McCullough [just started; very promising]
- "Troublemakers: Silicon Valley's Coming of Age", Leslie Berlin
- "Code Girls: The Untold Story of the American Women Code Breakers of WWII", Liza Mundy
- "Fire in the Valley: The Making of The Personal Computer", Paul Freiberger / Michael Swaine
>> Others worth mentioning (but just read a few chapters):
- "The Supermen: The Story of Seymour Cray", Charles Murray [about Cray Computers]
- "Racing the Beam" [about Atari]
- "Commodore: A Company on the Edge" [about Commodore]
>> Bonus:
- "Art of Atari", Tim Lapetino [great as a coffee table book, particularly if you grew up in the 80's :) ]