
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound.
http://aspress.co.uk/ds/pdf/pd_intro.pdf
Another useful book is “Loadbang - ProgrammingElectronic Music in Pd” by Johannes Kreidler. The 2nd edition is evidently out of print, but a free download is available here:
https://www.wolke-verlag.de/musikbuecher/johannes-kreidler-l...
Proceedings of the International Conference on Digital Audio Effects (DAFx). All open access at https://dafx.de/
Jon Dattorro's Effect Design papers:
https://ccrma.stanford.edu/~dattorro/EffectDesignPart1.pdf
https://ccrma.stanford.edu/~dattorro/EffectDesignPart2.pdf
https://ccrma.stanford.edu/~dattorro/EffectDesignPart3.pdf
Vadim Zavalishin - The Art Of VA Filter Design https://www.native-instruments.com/fileadmin/ni_media/downlo...
Proceedings of the International Computer Music Conference (open access) https://quod.lib.umich.edu/i/icmc/
Andy Farnell, "Designing Sound"
A standard introductory DSP textbook such as Ifeachor and Jervis, Orfanidis, Oppenheim and Schafer.
"The Computer Music Tutorial" and "Microsound" by Curtis Roads
Audio Anecdotes book series
"Music, Cognition and Computerised Sound", edited by Perry Cook
what am I missing?
https://www.youtube.com/watch?v=s7Gv7SR0Nrk
It's very easy to get started, and extremely powerful. Not sure how well it covers your use case, but it's fun.
There's a great introduction to PureData called Designing Sound by Andy Farnell.