
Documents the story of the 1960s computer program and platform that marked the true beginning of cyberculture, revealing the role of PLATO ideas in inspiring countless technological innovations, from flat-panel wall TVs to multiplayer games.
Plato often gets overlooked, but it was highly influential. A well written book on it is: "The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture"
The wikipedia page has some overview info on it:
https://en.wikipedia.org/wiki/PLATO_(computer_system)
In terms of usage, there aren't many stats, but I saw this: "The CERL PLATO system logged 10 million hours of use between September, 1978 and May, 1985 (a period for which the most complete statistics are available).
Quoting myself from 2023, in a discussion of computer history books:<https://news.ycombinator.com/item?id=35405385>
>The Friendly Orange Glow, about PLATO. Not because PLATO was super-influential on the later industry—far from it, with only minor exceptions—but that doesn't mean that it doesn't deserve examination.
Recommending Friendly Orange Glow (Doer, 2018), btw. Fun read. https://www.penguinrandomhouse.com/books/545610/the-friendly...
Is the entire PLATO system, including courseware, available? That would be tremendous.
[Edit: it looks like there is a lot of stuff there, so ... maybe??!]
Of course I also want to play Moria[1], etc. ;-)
[1] https://en.wikipedia.org/wiki/Moria_(1975_video_game)
IIRC some of the PLATO courseware was ported to the TI 99/4A as well.
