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    Cover of 101 things I learned in architecture school

    101 things I learned in architecture school

    Matthew Frederick · 2007

    These 101 concise lessons in design, drawing, the creative process and presentation, provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum.

    Design & UX
    Open LibraryAmazon
    Stats for nerds
    3recommend
    3mentions
    3people
    2011–2023years
    100% recommend

    Mentions per year

    2011201320152017201920212023

    What Hacker News says

    1. meheleventyoneSep 2023
      Missing any Game Design books so my picks:

      Game Feel - Steve Swink - 2008

      The Art of Game Design a Deck of Lenses - Jesse Schell - 2014

      101 Things I Learned in Architecture School - Matthew Frederick - 2007

      Writing for Games: Theory & Practice - Hannah Nicklin - 2022

      Procedural Generation in Game Design - Tanya Short/Tarn Adams - 2017

      Procedural Storytelling in Game Design - Tanya Short/Tarn Adams - 2019

      A Theory of Fun - Raph Koster - 2013

      thread
    2. RobertKeransMar 2017
      "101 Things I Learned in Architecture School" would be worth adding; it's clear and concise, and the lessons apply well beyond architecture, to design in general.
      thread
    3. ryanburkeMay 2011
      101 Things I Learned in Architecture School - Sits on my desk at work (I'm a designer) and always inspirational http://www.amazon.com/101-Things-Learned-Architecture-School...
      thread

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