
The Lean UX approach to interaction design is tailor-made for today's web-driven reality. In this insightful book, leading advocate Jeff Gothelf teaches you valuable Lean UX principles, tactics, and techniques from the ground up--how to rapidly experiment with design ideas, validate them with real users, and continually adjust your design based on what you learn. Inspired by Lean and Agile development theories, Lean UX lets you focus on the actual experience being designed, rather than deliverables. This book shows you how to collaborate closely with other members of the product team, and gather feedback early and often. You'll learn how to drive the design in short, iterative cycles to assess what works best for the business and the user. Lean UXshows you how to make this change--for the better. Frame a vision of the problem you're solving and focus your team on the right outcomes Bring the designers' toolkit to the rest of your product team Share your insights with your team much earlier in the process Create Minimum Viable Products to determine which ideas are valid Incorporate the voice of the customer throughout the project cycle Make your team more productive: combine Lean UX with Agile's Scrum framework Understand the organizational shifts necessary to integrate Lean UX Lean UXreceived the 2013 Jolt Award from Dr. Dobb's Journalas the best book of the year.
UX is about understanding who your users are and what the problems they’re trying to solve are, then organising flows, content and layouts to help them achieve it.
I’d recommend reading Lean UX by Jeff Gothelf as it’s a good introduction to a flexible, user-centred approach to product design.
I’ve heard good things about the Google UX course on Coursera if you want to go into more detail. Interaction Design Foundation and Baymard Institute have a lot of great information.
We started using lean ux canvas in my work but there was no good way to do them digitally, so I built this: https://leanuxcanvas.com
http://www.amazon.com/Lean-UX-Applying-Principles-Experience...
Don't Make Me Think by Steve Krug - This is one of my favcorites. Steve challenges you to really think about how you are building a product (mostly web) so that your users have the most frictionless experience possible and ensureing that things are made obvious to them.
http://www.amazon.com/Dont-Make-Think-Revisited-Usability/dp...
Why We Buy by Paco Underhill - This book isn't so much about web or digital focused UX as it is for physical space. Specifically, retail. It gives you great insight into the thought processes behind consumers and how some stores take this into account when designing their own store layouts. Very interesting read for any UX Designer.
http://www.amazon.com/Why-We-Buy-Shopping--Updated-Internet/...
Storytelling for User Experience by Whitney Quesenbery & Kevin Brooks - This one I grabbed tidbits of useful info out of here and there. Gives you a better understanding on just how to better build user stories for your product as well as usability testing etc.
http://www.amazon.com/Storytelling-User-Experience-Whitney-Q...
