
Teaching the science and the technology of programming as a unified discipline that shows the deep relationships between programming paradigms. This innovative text presents computer programming as a unified discipline in a way that is both practical and scientifically sound. The book focuses on techniques of lasting value and explains them precisely in terms of a simple abstract machine. The book presents all major programming paradigms in a uniform framework that shows their deep relationships and how and where to use them together. After an introduction to programming concepts, the book presents both well-known and lesser-known computation models ("programming paradigms"). Each model has its own set of techniques and each is included on the basis of its usefulness in practice. The general models include declarative programming, declarative concurrency, message-passing concurrency, explicit state, object-oriented programming, shared-state concurrency, and relational programming. Specialized models include graphical user interface programming, distributed programming, and constraint programming. Each model is based on its kernel language—a simple core language that consists of a small number of programmer-significant elements. The kernel languages are introduced progressively, adding concepts one by one, thus showing the deep relationships between different models. The kernel languages are defined precisely in terms of a simple abstract machine.
1) Advanced Programming Language Design by Raphael Finkel - A classic (late 90s) book comparing a whole smorgasbord of languages.
2) Design Concepts in Programming Languages by Franklyn Turbak et al. - A comprehensive (and big) book on PL design.
3) Concepts, Techniques and Models of Computer Programming by Peter Van Roy et al. - Shows how to organically add different programming paradigms to a simple core language.
I have an M.Sc. in Comp.Sci. Flicking through books like these, all the chapter titles resonate with courses, exams, and problems we solved. It also makes me realise I have probably forgotten more than I like to think.
On the other hand, bashing my head against graph theory and logic, has made me a much better programmer. Similarly, the hours spent in Van Roy and Haridi's fairly abstract and technically language-agnostic "Concepts, Techniques and Models of Computer Programming" made me primed to learn a lot of languages fast - because I had the primitives mastered.
* Concepts, Techniques, and Models of Computer Programming
* Engineering a Compiler
* The Elements of Computing Systems
1. https://en.wikipedia.org/wiki/Concepts,_Techniques,_and_Mode...
2. https://en.wikipedia.org/wiki/Oz_(programming_language)
PS: I'll appreciate your recommendations as replies!
Peter Van Roy, Concepts, Techniques, and Models of Computer Programming, 2004
It uses the language developed in this book (Oz).
The book constructs many of the current programming paradigms, starting from almost nothing, with an emphasis on software design.
See the paradigms poster built http://www.info.ucl.ac.be/people/PVR/paradigmsDIAGRAMeng201....