
Uses insights from social science, psychology, and economics to offer advice on planning and managing an online community.
The plural of anecdote is not data. I believe you. Also, I'm not going to set my priors on 0% chance it's not something else 100% of the time.
> Let's say that an article has 50 upvotes and 20 comments. Posting 31 comments
You're coming from an intentional actor angle. I was more thinking: people who are riled up and don't like something are more likely to post multiple comments (rage bait). So whether or not they intend to have that outcome, their emergent behavior has that effect. And if they're starting flame wars they only need N/2 number of comments if every comment draws a response. Fewer if multiple respond (which is usually true for the most horrible takes). I think it's cheaper and easier to do than you make out. If they can draw 5 responses per comment, they only need 7 comments total (round up).
The book "Building Successful Online Communities: Evidence-Based Social Design" by MIT press for where my head is at.
How did you stumble on this comment thread in a nuked (for whatever reason) post anyway?
https://direct.mit.edu/books/monograph/2912/Building-Success...
You might also look into research on pro-social behaviors. https://en.wikipedia.org/wiki/Prosocial_behavior
One of my favorite books that I learned about from my colleagues is Influence by Robert Cialdini. It looks at how to use known social influence tactics to change people's behaviors. Ideally, these would be used for things that society widely regards as positive (e.g. less littering), though these have also been used for phishing attacks and other dark patterns.
I recommend MIT books Building Successful Online Communities. Also I’m reading the updated version of “Code” which has a bit about online communities I quote a lot:
Lessig (1999) identifies four elements that regulate behavior online: Laws, norms, markets, and technology
- Code/architecture – the physical or technical constraints on activities (e.g. locks on doors or firewalls on the Internet)
- Market – economic forces
- Law – explicit mandates that can be enforced by the government
- Norms – social conventions that one often feels compelled to follow
Regarding the case at hand. I think getting rid of 230 is a really dangerous idea. However I completely reject the “we have no sway over our users” argument and think we should hold online institutions socially (more) accountable for not doing more to encourage and promote high quality non-toxic communities.
Building Successful Online Communities: Evidence-Based Social Design
Here are the chapters:
* Encouraging Contribution to Online Communities
* Encouraging Commitment to Online Communities
* Regulating Behavior in Online Communities
* The Challenges of Dealing with Newcomers
* Starting New Online CommunitiesOnce I found its content in a series of PDFs in the authors page, but didn't manage to find it now.
"Building Successful Online Communities", by Kraut & Resnik