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    Cover of IPhone SDK development

    IPhone SDK development

    Bill Dudney · 2009

    Software EngineeringProgramming
    Open LibraryAmazon
    Stats for nerds
    1recommend
    3mentions
    2people
    2010years
    33% recommend67% neutral

    What Hacker News says

    1. ZevJun 2010
      Is there anything specific that you want to do? In some cases, there might be better books for you to be reading (like OpenGL books, if you want to make some types of games). And targeting Mac vs iOS is rather different in some ways (UIKit and AppKit have lots of little corners in which they differ).

      Hillegass is basically bible for Cocoa (Mac) programming. But, its not the best way to learn Cocoa Touch (iOS) for iOS. For that, I'll second Skroob's recommendation of Craig Hockenberry's book. Also, Jeff LaMarche and David Mark's Beginning iPhone Development is rather good and I personally have a nice copy of Bill Dudney and Chris Adamson's iPhone SDK Development that I'll skim on occasion.

      But, you don't need to read all three of them; they basically cover the same material in different (but equally good) ways. After you've worked your way through one of them, maybe pick up Erica Sadun's The iPhone Developer Cookbook or iPhone Cool Projects by Wolfgang Ante, Mike Ash and a bunch of other really smart people.

      And at some point, move away from the path documented and write your own app!

      thread
    2. ZevMay 2010
      Kochan's book is great for the language itself. But, that doesn't help you with the frameworks. For that, I'm a huge fan of Hillegass' Cocoa Programming (and its how I first picked up Cocoa), but, I'd only recommend it if you're more interested in the Mac than the iPhone. AppKit and UIKit are different beasts to learn.

      Jeff LaMarche and David Mark's Beginning iPhone Development, Bill Dudney and Chris Adamson's iPhone SDK Development or Erica Sadun's iPhone Developers Cookbook are all very good books to look into (although, I vaguely remember hearing something like that Erica is working on another edition that covers iPad additions. May be worth holding off on this particular book for a bit..).

      The problem is, the really fun stuff (Game Center, multitasking, and iAd to name some; there's many more fun things that are.) is still under NDA. Or maybe there's not many printed books written on the topic, period (Blocks/GCD, AddressBook, using Instruments to debug/optimize your app, etc). So you want to figure out how to read the docs and guides from Apple as quickly as you can. Which, luckily, isn't too bad to do — the docs tend to be very well written.

      thread
    3. mclinMar 2010
      Currently going through this one. Seems pretty solid for people that already know their way around UI. Haven't found anything obviously wrong like in some other iPhone books I looked through.

      http://www.amazon.com/iPhone-SDK-Development-Pragmatic-Progr...

      Will def check out Cocoa Design Patterns when I get a chance.

      thread

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