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    Cover of Designing for the digital age

    Designing for the digital age

    Kim Goodwin · 2009

    Design & UXElectronics & Hardware
    Open LibraryAmazon
    Stats for nerds
    3recommend
    4mentions
    4people
    2012–2018years
    75% recommend25% neutral

    Mentions per year

    2012201320142015201620172018

    What Hacker News says

    1. samplDec 2018
      Very late, but Designing for the Digital Age - Kim Goodwin

      https://www.amazon.com/Designing-Digital-Age-Human-Centered-...

      thread
    2. mitchbobSep 2018
      A great place to start is the book Design for the Digital Age by Kim Goodwin https://www.wiley.com/en-us/Designing+for+the+Digital+Age%3A... .
      thread
    3. GuiAJul 2012
      Completing the above, now for UX:

      — Start by reading "Designing with the mind in mind" by Jeff Johnson (http://www.amazon.com/Designing-Mind-Simple-Understanding-In...)

      — Now you understand that UX design is actually cognitive psychology + sociology. Of course, most cognitive psychology/sociology books will only be slightly relevant to UX design. Here's a short selection to get you started:

      — Don Norman, Design of Everyday Objects

      — Don Norman, Emotional Design

      — Brenda Laurel, Computers as Theater

      — Kim Goodwin, Designing for the Digital Age: How to Create Human-Centered Products and Servicesa

      — Bill Moggridge, Designing Interactions

      Bonus:

      — Raph Koster, A Theory of Fun for Game Design (meant for video game design, but has a lot of lessons that can be applied to good UX)

      For UI design, I'd also heavily recommend "Semiology of Graphics: Diagrams, Networks, Maps" by Jacques Bertin, and anything by Tufte. These titles are more about data visualization, but most UIs need a way to visualize data in some shape or form.

      One point that msutherl forgot in his fantastic comment is animation (as in, 2D animation). UIs are not static things, and animators have spent decades understanding how we react emotionally to animations (Good introductory read: http://labs.oracle.com/techrep/1995/smli_tr-95-33.pdf). Good animation in a UI makes a whole lot of difference— Apple knows that (http://watchingapple.com/2007/06/are-apple-ui-designers-lear...).

      For this, only one resource: "The Animator's Survival Kit", by Richard Williams.

      thread
    4. DavidParmeleeJun 2017
      I have a few suggestions at the intersection of psychology/neuroscience and UX.

      I found Universal Principles of Design to be a good read that talks about human-computer interaction with some examples of psychology. Flow by Mihaly Csikszentmihalyi is a psychology book that often gets quoted in interaction design theory. Another one I’ve read is Emotional Design.

      While About Face and Designing for the Digital Age are more general interaction design books, these have an extensive discussion on user goals, which I've extended a bit in the ebook I'm writing.

      While I haven’t read it yet, Dr. Susan Weinschenk wrote 100 Things Every Designer Needs to Know about People. She’s a behavioral scientist who has worked in UX for over 30 years. Her site is at http://www.theteamw.com.

      thread

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