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    Wildbunny

    wildbunny.co.uk · Personal blog · on HN since 2011

    Wildbunny is a game developer's blog with tutorials on physics engines, collision detection, isometric games and pixel-art.

    Visit blogHN submissions
    GamesProgrammingPhysics
    What HN says

    Commenters bookmark its physics and collision detection tutorials and call the blog excellent, singling out the speculative contacts post.

    Stats for nerds
    22HN people shared it
    37linked in comments
    739story points
    Oct 2016last shared
    2011people per year2016

    Top posts on HN

    1. 1
      Physics Engines for Dummies
      5 people · 378 points · first shared 2011 · 14 comments on HN
    2. 2
      Learn How to make Angry Birds
      3 people · 167 points · first shared 2011 · 24 comments on HN
    3. 3
      Fun with convex polygons
      1 person · 49 points · first shared 2012 · 7 comments on HN
    4. 4
      Fun with convex polygons
      1 person · 39 points · first shared 2012 · 12 comments on HN
    5. 5
      New collision-detection technology used in Little Big Planet, GTA IV and others
      4 people · 35 points · first shared 2011 · 9 comments on HN
    6. 6
      How to make games
      2 people · 10 points · first shared 2012 · 1 comments on HN
    7. 7
      Collision Detection for dummies
      3 people · 9 points · first shared 2011 · 6 comments on HN
    8. 8
      The reality of being a new developer on Facebook
      1 person · 7 points · first shared 2011 · 2 comments on HN
    9. 9
      Algorithmic trading for dummies
      1 person · 4 points · first shared 2013 · Discussion on HN
    10. 10
      How to make Angry Birds – part 2
      1 person · 3 points · first shared 2011 · Discussion on HN

    What HN people wrote when they linked it

    • danschullerOct 2016

      I'm using Gumtree for payment and distribution, it's worked very well for me.

      As for marketing, I've just replied earlier in the thread with a little more detail.

      For a site with tutorials on game development, most of your readers will be using adblocking software. Therefore most popular monetization methods are: selling a book, a course or locking off content behind a paywall.

      Here's an example of premium content:
      http://aigamedev.com/premium/interview/dying-light/

      Here's an example where the author sells the source code for his articles
      http://www.wildbunny.co.uk/blog/

      This blog is about all sorts of tech stuff but he sells his book "Game Programming Patterns" (which is very good!) in the side bar.
      http://journal.stuffwithstuff.com/

    • chipsyApr 2011

      This is excellent.

      Also check out the speculative contacts post: http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/

      Even if your physics algorithms are wholly fake, you need quality contact resolution, or strange behavior will appear in collision responses, since any collision response is predicated on having correct contact information. (The consequence of bad contact quality, seen in lesser physics engines, is major errors where shapes can "squeeze through" other shapes or jitter against each other, gaining energy and eventually exploding.)

    • wildbunnyJan 2012

      If you're interested you can see my traffic graph here:

      http://www.wildbunny.co.uk/blog/2012/01/19/blog-micro-transactions-a-follow-up/

      Its the top graph. I post a lot to reddit, which is where those spikes come from.

      So far I haven't managed to post a popular article on HN, although others have posted my articles and they have gotten onto the front page, which is a little annoying. Guess the system rates certain people a lot higher depending on their karma...

    • eogasOct 2011

      This guy has some other really great articles if you search around his blog a bit. Here's few I have bookmarked.

      http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/

      http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/

      http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/

    • rmb177Apr 2014

      I found the following tutorials on collision helpful:

      http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/

      http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/

    • julesApr 2011

      Excellent. This is the kind of stuff that I'd love to see return to HN more often. Take a look at the rest of his blog, it's excellent too: http://www.wildbunny.co.uk/blog/

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