Lee Brimelow, an Adobe Flash platform evangelist, writes about Flash and its dispute with Apple over developer restrictions.
HN links his Apple post and its thread; commenters note a porn example was pulled with an apology, and discuss Flash's hardware acceleration limits and multi-touch.
My guess is that not very many people are talking about it because with Flash 10.1 Adobe added support for multi-touch. Once Flash becomes available on a lot of devices that support multi-touch, you will probably see developers adding proper support to their games. If a mouse is present, use it. If multi-touch is supported, use it. And so on. Granted, the current support has problems in some browsers and on some operating systems, but that will (most likely) only get better as long as the multi-touch input information is available through the browser.
Some more information on multi-touch support:
http://theflashblog.com/?p=1678
In http://theflashblog.com/?p=1641 the Adobe developers seem to complain about lack of possibility to use hardware acceleration on OSX. Yet as you said, Windows Flash has been fast the whole time. Could someone better versed in plugin development tell us if there is a difference in how the browser plugins are done between OSX and Windows (drawing the video part perhaps?).
Or what else could create the difference as I would think that much of the Flash VM code would be identical between Intel OSX and Windows?
The key is that file dialogs now only appear in response to a direct user action, not a mouseclick. The old utilities will need to change to reflect this.
More info on the reasons for the change:
http://theflashblog.com/?p=463
Info on how we at Adobe fell down in identifying non-customers who would be affected:
http://blogs.adobe.com/jd/2008/10/alerting_customers_of_customer.html
jd/adobe
Apple doesn't have a public API for Adobe to hook into to allow for hardware acceleration. As far as I know, there's nothing Adobe can do to remedy that situation.
Adobe wants to bring better video performance to the Mac, but Apple is not supporting them.
Here's the source:
http://theflashblog.com/?p=1641
Here's the original from the flash blog - http://theflashblog.com/?p=1703
Not surprisingly, the porn example has been yanked with an apology.
Also worth noting the original showed 10 example, not the four in this link, so the porn wasn't quite as obvious (1 of 10 v 1 of 4, and the final one at that).
Adobe's platform evangelist claims( http://theflashblog.com/?p=1641#comment-639881 ) that the reason they can't use h.264 hardware acceleration on OS X is due to restrictions on browser plugins, which implies that it does not have full access to the local system.