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    Lee Brimelow

    theflashblog.com · Personal blog · on HN since 2008

    Lee Brimelow, an Adobe Flash platform evangelist, writes about Flash and its dispute with Apple over developer restrictions.

    Visit blogHN submissions
    Mobile & AppleWeb DevelopmentTech Industry
    What HN says

    HN links his Apple post and its thread; commenters note a porn example was pulled with an apology, and discuss Flash's hardware acceleration limits and multi-touch.

    Stats for nerds
    16HN people shared it
    8linked in comments
    347story points
    Apr 2010last shared
    2008people per year2010

    Top posts on HN

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    7. 7
      Normal Flash running in a touch-based device (video)
      1 person · 2 points · first shared 2010 · Discussion on HN
    8. 8
      Flash Is Not Designed For Touch?
      1 person · 2 points · first shared 2010 · Discussion on HN
    9. 9
      Post 1641
      3 people · first shared 2010
    10. 10
      Post 463
      1 person · first shared 2008

    What HN people wrote when they linked it

    • fatjonnyFeb 2010

      My guess is that not very many people are talking about it because with Flash 10.1 Adobe added support for multi-touch. Once Flash becomes available on a lot of devices that support multi-touch, you will probably see developers adding proper support to their games. If a mouse is present, use it. If multi-touch is supported, use it. And so on. Granted, the current support has problems in some browsers and on some operating systems, but that will (most likely) only get better as long as the multi-touch input information is available through the browser.

      Some more information on multi-touch support:
      http://theflashblog.com/?p=1678

    • eonweJan 2010

      In http://theflashblog.com/?p=1641 the Adobe developers seem to complain about lack of possibility to use hardware acceleration on OSX. Yet as you said, Windows Flash has been fast the whole time. Could someone better versed in plugin development tell us if there is a difference in how the browser plugins are done between OSX and Windows (drawing the video part perhaps?).

      Or what else could create the difference as I would think that much of the Flash VM code would be identical between Intel OSX and Windows?

    • jdowdellOct 2008

      The key is that file dialogs now only appear in response to a direct user action, not a mouseclick. The old utilities will need to change to reflect this.

      More info on the reasons for the change:
      http://theflashblog.com/?p=463

      Info on how we at Adobe fell down in identifying non-customers who would be affected:
      http://blogs.adobe.com/jd/2008/10/alerting_customers_of_customer.html

      jd/adobe

    • amadiverJan 2010

      Apple doesn't have a public API for Adobe to hook into to allow for hardware acceleration. As far as I know, there's nothing Adobe can do to remedy that situation.

      Adobe wants to bring better video performance to the Mac, but Apple is not supporting them.

      Here's the source:
      http://theflashblog.com/?p=1641

    • JacobAldridgeJan 2010

      Here's the original from the flash blog - http://theflashblog.com/?p=1703

      Not surprisingly, the porn example has been yanked with an apology.

      Also worth noting the original showed 10 example, not the four in this link, so the porn wasn't quite as obvious (1 of 10 v 1 of 4, and the final one at that).

    • ekiruFeb 2010

      Adobe's platform evangelist claims( http://theflashblog.com/?p=1641#comment-639881 ) that the reason they can't use h.264 hardware acceleration on OS X is due to restrictions on browser plugins, which implies that it does not have full access to the local system.

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