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    Steve Streeting

    stevestreeting.com · Personal blog · on HN since 2008

    Steve Streeting, a programmer, writes about developer workflow, game tooling, open source licenses, home automation, and version control setups.

    Visit blogRSSHN submissions
    ProgrammingProductivityGames
    What HN says

    Commenters mostly cite 'The Interruptible Programmer' as advice for coping with interruptions, and also point to his move from Unity to Unreal.

    Stats for nerds
    18HN people shared it
    16linked in comments
    330story points
    May 2023last shared
    2010people per year2023

    Top posts on HN

    1. 1
      The interruptible programmer
      4 people · 232 points · first shared 2010 · 65 comments on HN
    2. 2
      A custom Zigbee doorbell (2023)
      1 person · 74 points · first shared 2024 · 29 comments on HN
    3. 3
      My evolving view of open source licenses
      1 person · 5 points · first shared 2009 · 2 comments on HN
    4. 4
      Back to Windows as a primary dev platform
      1 person · 3 points · first shared 2017 · Discussion on HN
    5. 5
      Coffee: A Journey
      1 person · 3 points · first shared 2016 · 1 comments on HN
    6. 6
      SteveStreeting.com » Timing
      1 person · 3 points · first shared 2015 · Discussion on HN
    7. 7
      My UE4 VCS Setup – Gitea and Git and LFS and Locking
      1 person · 2 points · first shared 2020 · Discussion on HN
    8. 8
      Automating Incremental Nib Localization In Cocoa
      1 person · 2 points · first shared 2011 · Discussion on HN
    9. 9
      Facebook 'working' the masses now?
      1 person · 1 points · first shared 2008 · Discussion on HN
    10. 10
      Mixing Open Source & Business
      1 person · 1 points · first shared 2008 · 1 comments on HN

    What HN people wrote when they linked it

    • msbarnettMar 2012

      It's not exactly hard to find people discussing different best practices and their own individual workflows in Mercurial, either[1].

      The existence of these articles doesn't tell us anything negative about Mercurial, or Git, it merely tells us that these tools are powerful enough to be used for Real Work in Real Workflows, and that there are few things people love more than talking about their workflows.

      [1]: Random examples:
      http://stackoverflow.com/questions/448567/best-practices-in-mercurial-branch-vs-clone-and-partial-merges
      http://mercurial.selenic.com/wiki/WorkingPractices
      http://stevelosh.com/blog/2010/08/a-git-users-guide-to-mercurial-queues/
      https://blogs.oracle.com/kto/entry/mercurial_best_practices
      http://mercurial.808500.n3.nabble.com/Best-practices-for-merging-td2989382.html
      http://www.stevestreeting.com/2010/04/22/mercurial-queues-just-clicked/

    • chrisbucMay 2023

      I semi-regularly refer colleagues to this article I read some years back "The Interruptible Programmer" - it argues that it's hard to stay in the zone, so instead accept that you're going to be interrupted and embrace it.

      https://www.stevestreeting.com/2010/09/04/work-2-0/

    • da5eOct 2010

      Good point. This recent HN item speaks to that. http://www.stevestreeting.com/2010/09/04/work-2-0/
      The interruptible programmer

    • nikki93Aug 2020

      He's using Unreal for his latest game: https://www.stevestreeting.com/2020/05/07/from-unity-to-ue4---part-1/

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