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    Socket3

    socket3.wordpress.com · Personal blog · on HN since 2017

    Socket3 writes about retro PC history, including Windows 95 design, OS/2, old Microsoft software, and 486 hardware builds.

    Visit blogHN submissions
    Retro ComputingDesign & UXHistory
    What HN says

    HN links it for the Windows 95 UI design paper, whose original author Kent Sullivan commented there; commenters call it an excellent dive into the design.

    Stats for nerds
    25HN people shared it
    10linked in comments
    885story points
    Apr 2024last shared
    2018people per year2024

    Top posts on HN

    1. 1
      Designing Windows 95’s User Interface
      20 people · 875 points · first shared 2018 · 394 comments on HN
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      Visual Basic: Early Beginnings
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      1 person · 1 points · first shared 2023 · Discussion on HN
    6. 6
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      1 person · first shared 2022
    7. 7
      Using windows 95 powertoys
      1 person · first shared 2023

    What HN people wrote when they linked it

    • toast0Feb 2022

      AFAIK, Windows 95 was the last UI design with a published design methodology that includes numerous laboratory test sessions. I'm not sure the original URL, but it was republished [1]. It's listed at ACM [2] as published April 1996, so they were sharing how they did it pretty soon after it was done.

      I just don't think Microsoft continued to do lab testing of their design, at least they haven't told us that they did, but it feels like a lot of things have gotten harder to do rather than easier to do, which doesn't match their earlier design goals. Windows 95 wasn't the peak, but it was a huge step vs Windows 3.1. IMHO, Apple clearly doesn't care about desktop experience (and anyway, their keyboard shortcuts are wrong, so I'm not using their design), and I don't think any OSS desktop environment is funding user studies (but I'd be happy to see evidence otherwise). Given that situation, I'd rather use the UI that had design goals I like and a design process that allowed developing towards those goals.

      [1] https://socket3.wordpress.com/2018/02/03/designing-windows-95s-user-interface/

      [2] https://dl.acm.org/doi/10.1145/238386.238611

    • yesenadamNov 2018

      why "directories" were renamed to "folders"

      I was just reading about that today. Alan Kay is to blame it seems, as for so much. :-)

      "The desktop metaphor was first introduced by Alan Kay at Xerox PARC in 1970 and elaborated in a series of innovative software applications developed by PARC scientists throughout the ensuing decade. The first computer to use an early version of the desktop metaphor was the experimental Xerox Alto"[0]

      For the wider context about desktop/folders etc see [1][2]

      I found this [3] story linked to a while ago on here fascinating, about all the user testing done for Windows 95. They did a lot of watching people use the file/folder system, change things around etc, repeat etc. It's kind of funny, the problems people had.

      [0] https://en.wikipedia.org/wiki/Desktop_metaphor

      [1] https://en.wikipedia.org/wiki/Graphical_user_interface

      [2] https://en.wikipedia.org/wiki/History_of_the_graphical_user_interface

      [3] https://socket3.wordpress.com/2018/02/03/designing-windows-95s-user-interface/

    • danybittelMar 2021

      I've been designing a complex desktop application.. there's not that much info out there. I found these helpful:

      Designing the Win95: https://socket3.wordpress.com/2018/02/03/designing-windows-95s-user-interface/

      Also the final design guides: https://www.ics.uci.edu/~kobsa/courses/ICS104/course-notes/Microsoft_WindowsGuidelines.pdf

      A (really old) book: https://www.amazon.com/About-Face-Essentials-Interaction-Design/dp/1118766571/ref=sr_1_2?dchild=1&keywords=about+face&qid=1616050002&sr=8-2

      Another book: https://www.amazon.com/Designing-Interfaces-Patterns-Effective-Interaction/dp/1492051969/ref=pd_sbs_4?pd_rd_w=HQRML&pf_rd_p=527ea27c-adf6-4b67-9c5f-265eb29e0622&pf_rd_r=A8VA18BM21JAZ1KQJJMZ&pd_rd_r=2525d4f9-fe7a-479a-b945-a0d5054a93b3&pd_rd_wg=npsDd&pd_rd_i=1492051969&psc=1

      Oddly enough these are all ancient. There hasn't been much innovation in that space though. (apart from High Dpi and Dark Mode)

      Blender recently did a redesign of their UI, they have lot's of discussions about their rationale.

    • fredoraliveNov 2022

      Windows NT 3.1 seems to have come with a CD, a complete installation set of 3.5" discs, and even boot discs for the CD on 5.25" discs (and a voucher for a 5.25" complete set). So Microsoft obviously thought 3.5" discs were often going to be needed back in 1993 (and there's a notable number of people that have a CD-ROM drive, but no 3.5" drive?). See https://socket3.wordpress.com/2016/12/24/ebay-purchase-5-microsoft-windows-nt-3-1/

      Frankly, I'd count Windows 95 as really being in the CD era, floppy software was getting rare than (although apparently there's a even a 39 disc floppy version of Windows 98 if you're a real masochist), but a couple of years earlier CD-ROMs were still quite niche, although a high end workstation does seem a likely candidate to have one.

    • sedatkJul 2022

      Thanks! Interestingly, Motif was based on Windows 3.x look, more precisely "Presentation Manager" look designed for OS/2 and Windows. You can see the similarities in how resize corners and close buttons etc are laid out on windows.

      Windows 95 was a phenomenal success IMHO in terms of UI design, and it was partly based on Cairo which got a lot of inspiration from NextSTEP, but Win95 became so widespread that it became somewhat bland, so I agree in that sense. I strongly recommend the story about how Windows 95 team achieved excellence in the UI design, especially the "Start" button and Taskbar, the things that we take for granted today: https://socket3.wordpress.com/2018/02/03/designing-windows-95s-user-interface/

    • mschuster91Jan 2024

      > There is a huge blindspot, I've noticed, where people mistake familiarity for ease of use (and other qualities too).

      The "legacy" Windows design isn't just so beloved because of familiarity, but because it actually provides visual cues to users [1], and the backstory on how it was designed is also interesting [2].

      I know that there was an even more detailed article floating around here on HN but I can't find it offhand.

      [1] https://twitter.com/tuomassalo/status/978717292023500805

      [2] https://socket3.wordpress.com/2018/02/03/designing-windows-95s-user-interface/

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