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    Simon Schreibt

    simonschreibt.de · Personal blog · on HN since 2014

    Simon Schreibt, a game artist, analyzes how graphics and visual effects were made in specific video games.

    Visit blogRSSHN submissions
    GamesDesign & UX
    What HN says

    HN commenters recommend it as a source of game art and rendering technique breakdowns, such as Homeworld 2 backgrounds and Diablo's parallax.

    Stats for nerds
    33HN people shared it
    31linked in comments
    1.5Kstory points
    Dec 2023last shared
    2014people per year2023

    Top posts on HN

    1. 1
      Don’t starve, Diablo – Parallax 7 (2016)
      5 people · 332 points · first shared 2015 · 55 comments on HN
    2. 2
      The High Heel Problem
      1 person · 332 points · first shared 2025 · 41 comments on HN
    3. 3
      GTA V – The Wormy Fountain
      1 person · 259 points · first shared 2020 · 68 comments on HN
    4. 4
      Technicalities of Homeworld 2 Backgrounds
      5 people · 212 points · first shared 2015 · 72 comments on HN
    5. 5
      Anno 1800: Shadows of Beauty
      1 person · 154 points · first shared 2025 · 44 comments on HN
    6. 6
      What is Color Banding? And what is it not?
      1 person · 97 points · first shared 2015 · 26 comments on HN
    7. 7
      Diablo 3 – Wings of Angels
      1 person · 45 points · first shared 2016 · 4 comments on HN
    8. 8
      GIF Like a Pro
      1 person · 24 points · first shared 2022 · 6 comments on HN
    9. 9
      Render Hell 1.0
      1 person · 23 points · first shared 2014 · 6 comments on HN
    10. 10
      Render Hell 1.0
      7 people · 22 points · first shared 2014 · Discussion on HN

    What HN people wrote when they linked it

    • waste_monkDec 2023

      Unrelated but on the topic of skyboxes, I always thought the backgrounds of Homeworld were really nice... turns out it's just vertex color gradients.

      https://simonschreibt.de/gat/homeworld-2-backgrounds/

      http://simonschreibt.de/gat/homeworld-2-backgrounds-tech/

    • PikoOct 2023

      I found these lists:

      https://www.gamedevpensieve.com/graphics/3d/3d_frame-breakdown

      http://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compilation/

      http://simonschreibt.de/game-art-tricks/

      Not super current, but still a nice overview :)

    • qcohNov 2016

      You might also enjoy [0] (which is based on [1]).

      [0]: https://simonschreibt.de/gat/zelda-wind-waker-hyrule-travel-guide/

      [1]: http://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavy

    • ingenterDec 2015

      Very cool!

      Is it possible to modify the algorithm to use vertex color instead of triangle color? It is possible to do interesting stuff like Homeworld 2 backgrounds.

      http://simonschreibt.de/gat/homeworld-2-backgrounds/

    • AceJohnny2Jul 2018

      > A similar trick is used in Crash Team Racing and the Homeworld PC game (or was it Homeworld 2? I don't remember).

      It was Homeworld 2, apparently:

      https://simonschreibt.de/gat/homeworld-2-backgrounds/

    • PetitPrinceJul 2014

      You probably already know Simon schreibt, but for the other that want other game tech tecnique, it's a great blog: http://simonschreibt.de/

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