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    Rust GPU Blog

    rust-gpu.github.io · Company blog · on HN since 2024

    The Rust GPU project's blog covers writing GPU shaders and compute kernels in Rust, including Rust CUDA and community ownership.

    Visit blogHN submissions
    Languages & CompilersSystems & PerformanceProgramming
    What HN says

    HN commenters link it as a path to GPU programming in Rust, and one welcomes a Rust alternative to C++-based CUDA.

    Stats for nerds
    15HN people shared it
    19linked in comments
    994story points
    Feb 2025last shared
    2024people per year2025

    Top posts on HN

    1. 1
      Rust running on every GPU
      3 people · 621 points · first shared 2025 · 205 comments on HN
    2. 2
      Shadertoys Ported to Rust GPU
      3 people · 164 points · first shared 2025 · 38 comments on HN
    3. 3
      Optimizing a Rust GPU matmul kernel
      2 people · 102 points · first shared 2024 · 12 comments on HN
    4. 4
      Rust GPU Transitions to Community Ownership
      4 people · 57 points · first shared 2024 · 2 comments on HN
    5. 5
      Rust GPU: The future of GPU programming
      2 people · 34 points · first shared 2024 · 28 comments on HN
    6. 6
      Rebooting the Rust CUDA Project
      3 people · 5 points · first shared 2025 · Discussion on HN
    7. 7
      Porting GPU shaders to Rust 30x faster with AI
      2 people · 4 points · first shared 2025 · Discussion on HN
    8. 8
      Rust CUDA Project Update
      2 people · 4 points · first shared 2025 · Discussion on HN
    9. 9
      Welcoming two new Rust GPU maintainers
      1 person · 2 points · first shared 2024 · Discussion on HN
    10. 10
      Rust CUDA August 2025 project update
      1 person · 1 points · first shared 2025 · Discussion on HN

    What HN people wrote when they linked it

    • mmastracFeb 2025

      I'm looking forward to this -- CUDA has been somewhat off-putting because I haven't really enjoyed C++ since the 2000s.

      I hope we can end up with something more generic that just a good CUDA frontend (ie: ROCm, SIMD), but obviously that's a step even further.

      I'd recommend skipping this somewhat fluffy blog post and just going to the source post: https://rust-gpu.github.io/blog/2025/01/27/rust-cuda-reboot/?s=09

      The original post also linked to some very interesting documentation on the PTX IR that they will be targeting. I haven't personally seen this before but it helps understand a lot of fuzzy concepts that only seemed to exist in the docs of higher-level C++ API:

      https://docs.nvidia.com/cuda/parallel-thread-execution/

    • LegNeatoDec 2024

      If you are interested in this, you might be interested in Rust GPU: https://rust-gpu.github.io/

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