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    Rive Blog

    rive.app · Company blog · on HN since 2021

    Rive's company blog covers its vector animation tool, graphics format, open-source renderer, and Luau scripting.

    Visit blogHN submissions
    Design & UXProgramming
    What HN says

    HN commenters recommend Rive as an alternative to Lottie and as a Flash-like authoring tool for interactive animation, including serious uses.

    Stats for nerds
    54HN people shared it
    25linked in comments
    550story points
    Apr 2026last shared
    2021people per year2026

    Top posts on HN

    1. 1
      Rive Renderer for real-time vector graphics is now open source
      3 people · 437 points · first shared 2024 · 126 comments on HN
    2. 2
      Reinventing Feathering for the Vectorian Era
      2 people · 78 points · first shared 2025 · 10 comments on HN
    3. 3
      Rive
      35 people · 16 points · first shared 2021 · Discussion on HN
    4. 4
      Rive – Why Scripting Runs on Luau
      2 people · 5 points · first shared 2025 · Discussion on HN
    5. 5
      Faster, Smaller and Interactive Animations
      5 people · 2 points · first shared 2023 · 1 comments on HN
    6. 6
      Rive – Vector Feathering – A new way to create vector glow and shadow effects
      2 people · 2 points · first shared 2025 · 1 comments on HN
    7. 7
      Rive: A new graphics format for the interactive era
      2 people · 2 points · first shared 2023 · Discussion on HN
    8. 8
      Rive GameKit – draw an unprecedented amount of vectors
      1 person · 2 points · first shared 2023 · 1 comments on HN
    9. 9
      Rive adds MCP support in Early Access
      1 person · 2 points · first shared 2025 · 1 comments on HN
    10. 10
      Rive – Introducing Layouts
      1 person · 1 points · first shared 2024 · Discussion on HN

    What HN people wrote when they linked it

    • hermetApr 2025

      I happened to come across the following page recently: https://rive.app/blog/rive-as-a-lottie-alternative

      I found it interesting that Rive officially compared itself to Lottie based on fairly recent information. However, I was quite surprised by the many vague or inaccurate statements made about Lottie. As a developer familiar with Lottie, I'd like to offer a different perspective on a few key points.

      1. Responsiveness

      The claim that Lottie "regenerate animations" to scale for different screen sizes is puzzling. In most GUI environments, responsiveness is handled by standard layout and scrolling systems. Since Lottie animations are vector-based, they naturally scale according to their aspect ratio within the assigned layout. There is no need to regenerate the animation—rendering scalable vector graphics in real time is already built into the design.

      2. Dynamic Data Integration

      It’s inaccurate to describe Lottie as strictly static. Event Lottie supports scripting and allows runtime updates of animation properties, enabling dynamic behavior driven by external data or user interaction.

      3. Blurs and Shadows

      Lottie fully supports vector-based effects such as Gaussian blur and drop shadows. These are rendered as scalable vector effects— How this specifically increases file size. Doesn't make sense.

      4. Masking

      Lottie has multiple types of masking, including at least four distinct modes. One of the most powerful is the Matte feature, which goes well beyond basic alpha…

    • paulgbSep 2022

      I think something like what you're wishing for will happen, but I don't think it will come from Adobe.

      I explored a bunch of apps in this category over the weekend and was pretty impressed with what's out there, although it still feels early. Rive (https://rive.app/) is probably the one I'm most excited about; their state-machine approach is novel (at least to me) and feels like a solid approach. Unfortunately they don't support text yet, which is a deal-breaker for what I wanted to do, but they say it's coming.

      The Lottie (https://airbnb.design/lottie/) ecosystem is also interesting. Funny enough, Adobe still seems to dominate as a pipeline for generating Lottie files (Illustrator -> After Effects), even though you need a third-party plugin to do it.

    • leetroutFeb 2024

      Couple things I've seen in this space looking around the past couple weeks...

      Flutter made a different engine called Impeller[0] which is replacing Skia. Which is a bit surprising as an ignorant outsider. I hope that works out.

      Rive (https://rive.app), is a new animation tool that targets multiple platforms including web and their CEO Guido Rosso gave a great interview on School of Motion[1] about how they are building an animation first vector engine. There is a side by side demo at 46:56[2] of Skia, Impeller and Rive.

      0: https://docs.flutter.dev/perf/impeller

      1: https://www.youtube.com/watch?v=U0Jd5-eStu4&t=2514s

      2: https://youtu.be/U0Jd5-eStu4?si=8vv3c2bw3VumLzeu&t=2816

    • okamiueruMar 2021

      I have to agree with you. Maybe especially as someone coming from using flutter exclusively for app development. Someone joked about this at work "wait, so flutter 1 did not enable developers to create beautiful, fast and portable apps for any platform?"

      I had a vague idea that flutter 1 had a desktop/server like backing so that it could be used to develop desktop apps. Maybe this was incorrect, and only possible now with flutter 2? I'm still confused. This app: https://rive.app/ was made using flutter 1, no? It runs in the browser, so maybe this is the key difference with flutter 2, that... it allows native apps?

    • socalgal2Mar 2026

      I get that Flash hit a sweet spot. I'm not sure I get why nothing has really replaced it. There are other apps that give you animated vector graphics, in an IDE, with coding.

      Here's 2?

      https://rive.app/editor

      https://cavalry.scenegroup.co/

      I believe Unity doesn't do flash style vector animations. It will take in SVGs, turn them into meshes and apply skeletons. That said, it has replaced Flash in turns of the 1000s and 1000s of web games made with it.

      https://poki.com/en/unity

      https://itch.io/games/platform-web (majorty are Unity?)

    • euvinMay 2025

      I've used Rive in a small personal project before and I really can't imagine creating or editing web animations in any other way. Apparently they also made their own vector-based feathering technique, which is also amazing:

      https://rive.app/blog/introducing-vector-feathering

      I do understand the appeal for an open format though. Rive seems to have their own proprietary (documented) binary format: https://rive.app/docs/runtimes/advanced-topic/format

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