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    Nick Babcock

    nickb.dev · Personal blog · on HN since 2020

    Nick Babcock writes about Rust, WebAssembly, performance tuning and API design, based on his own projects.

    Visit blogRSSHN submissions
    Systems & PerformanceLanguages & CompilersProgramming
    What HN says

    Commenters cite it for WASM and SIMD in Rust, the musl allocator performance issue, and WASM versus native Node module performance data.

    Stats for nerds
    15HN people shared it
    20linked in comments
    708story points
    Sep 2025last shared
    2022people per year2025

    Top posts on HN

    1. 1
      Replacing Elasticsearch with Rust and SQLite (2017)
      1 person · 227 points · first shared 2021 · 48 comments on HN
    2. 2
      Reality Check for Cloudflare Wasm Workers and Rust
      1 person · 156 points · first shared 2021 · 59 comments on HN
    3. 3
      Default musl allocator considered harmful to performance
      4 people · 110 points · first shared 2025 · 90 comments on HN
    4. 4
      Authoring a SIMD enhanced WASM library with Rust
      3 people · 105 points · first shared 2021 · 8 comments on HN
    5. 5
      Designing a REST API: Unix Time vs. ISO-8601 (2013)
      1 person · 42 points · first shared 2022 · 50 comments on HN
    6. 6
      Recommendations when publishing a WASM library
      1 person · 40 points · first shared 2022 · 19 comments on HN
    7. 7
      Results of Authoring a JavaScript Library with Rust and WASM
      2 people · 6 points · first shared 2020 · Discussion on HN
    8. 8
      The dark side of inlining and monomorphization
      2 people · 6 points · first shared 2023 · Discussion on HN
    9. 9
      Dropping an SQLite index for a 300x speedup (2019)
      1 person · 4 points · first shared 2025 · Discussion on HN
    10. 10
      Don't freak, but our Rust web server is now Node.js
      1 person · 3 points · first shared 2023 · Discussion on HN

    What HN people wrote when they linked it

    • elevaderJan 2022

      AFAIK you don't really get native performance, although it's hard to find good data on this (https://nickb.dev/blog/wasm-and-native-node-module-performance-comparison was one I could find on the fly).
      WASM is still virtual machine based and not compiled to a native executable so this is to be expected I guess, it's supposed to be faster than JS and it achieves that goal. Maybe it can be an alternative to Unity, which would be good enough for a lot of games, but I don't know how that compares.

    • sitkackJan 2025

      I haven't used SIMD in Rust (or Wasm). Syscalls can be passed into the Wasm env.

      https://doc.rust-lang.org/core/arch/wasm32/index.html#simd

      https://nickb.dev/blog/authoring-a-simd-enhanced-wasm-library-with-rust/

      Could definitely be more effort than it is worth just to speed up compilation.

    • AissenSep 2025

      This is addressed in the article: https://nickb.dev/blog/default-musl-allocator-considered-harmful-to-performance/#musls-new-mallocng

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