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    NetHack4 Blog

    nethack4.org · Company blog · on HN since 2014

    The NetHack4 developers write about their fork of the NetHack roguelike, covering C programming, save systems, game design and terminal palettes.

    Visit blogHN submissions
    GamesProgrammingOpen Source & Linux
    What HN says

    HN commenters point to it as the fork made when official NetHack development stalled, and recommend it for its interface and usability improvements.

    Stats for nerds
    15HN people shared it
    10linked in comments
    724story points
    May 2026last shared
    2015people per year2026

    Top posts on HN

    1. 1
      Memory management in C programs (2014)
      3 people · 381 points · first shared 2014 · 103 comments on HN
    2. 2
      Building C Projects
      1 person · 191 points · first shared 2014 · 45 comments on HN
    3. 3
      NetHack4 Philosophy
      1 person · 97 points · first shared 2025 · 35 comments on HN
    4. 4
      Optimizing the Nethack 4.3 Save System (2014)
      1 person · 50 points · first shared 2021 · 6 comments on HN
    5. 5
      The Waterfall Model
      1 person · 2 points · first shared 2023 · Discussion on HN
    6. 6
      Nethack 4
      6 people · 1 points · first shared 2014 · 1 comments on HN
    7. 7
      Palettes in terminals: why gamma is a problem (2017)
      1 person · 1 points · first shared 2021 · Discussion on HN
    8. 8
      NetHack Playtesting Feedback
      1 person · 1 points · first shared 2023 · Discussion on HN
    9. 9
      Strategy headroom
      2 people · first shared 2015
    10. 10
      Faq
      1 person · first shared 2025

    What HN people wrote when they linked it

    • robrtsqlNov 2025

      They cover that in the FAQ: http://nethack4.org/faq.html

      Basically, NetHack development stalled out, so the developer(s?) behind NetHack 4 decided to fork it. Unlike other forks whose main goal is to put cool stuff in the game without regard for taste or balance, they wanted to stay true to the original.

      Not that I agree with the fork name. It's best to not call your fork something that could be confused with the original, were the original devs to ever reach a 4.0 release.

    • jammiApr 2018

      Personally, since I'm less interested in MS-DOS modes and fixed-length 8bit charset modes, I switched to the redesigned NetHack 4, which works fine with modern UTF-8 terminals.

      NetHack 4 is geared towards progression of the game and staying up to date with the changing world rather than mothballing the old game. It's a separate project from NetHack 3.x, with different goals and development teams.

      http://nethack4.org

    • jsnMay 2026

      The DevTeam released nethack-3.4.3 in Dec 2003, and then pretty much went dormant for 11 years -- no new releases, no roadmap, nothing. So some time around 2013 some people not connected to the DevTeam created this project: http://nethack4.org/ . So now the DevTeam skips 4.x version numbers completely to avoid confusion.

    • stryanMay 2026

      Possibly to avoid conflicts with Nethack4[0], which was a fork of the Nethack 3.x series back when development was stalled. I think the guy behind it later joined the main Nethack dev team.

      [0] http://nethack4.org/

    • aezeFeb 2015

      I wouldn't said it's inherently bad game design, different people have different preferences. Here's a good blog post discussing such decisions.

      http://nethack4.org/blog/strategy-headroom.html

    • logicprogMay 2019

      There are a lot of variations of NetHack, among them the official successor project, Nethack4[1]. One of its goals is to have a better interface.

      [1]: http://nethack4.org/

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