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    Embark Studios Blog

    medium.com/embarkstudios · Company blog · on HN since 2019

    Embark Studios, a Swedish game developer, writes about using Rust in game development, rendering, tooling, and open-source projects.

    Visit blogHN submissions
    GamesLanguages & CompilersProgramming
    What HN says

    Commenters cite it as evidence of Rust use at a game studio, with posts on Rust at Embark and rendering, while debating how much of their games use Rust.

    Stats for nerds
    18HN people shared it
    15linked in comments
    135story points
    Mar 2023last shared
    2021people per year2023

    Top posts on HN

    1. 1
      Homegrown Rendering with Rust (2021)
      5 people · 112 points · first shared 2021 · 28 comments on HN
    2. 2
      Rust at Embark (2019)
      5 people · 5 points · first shared 2020 · Discussion on HN
    3. 3
      Transforming Animation with Machine Learning
      3 people · 5 points · first shared 2021 · 1 comments on HN
    4. 4
      Iterating Faster with Open-Source
      1 person · 3 points · first shared 2020 · Discussion on HN
    5. 5
      A Love Letter to Blender
      1 person · 3 points · first shared 2019 · Discussion on HN
    6. 6
      Quilkin, an open-source UDP proxy for game servers
      1 person · 3 points · first shared 2021 · Discussion on HN
    7. 7
      Our Old and Peculiar House
      1 person · 2 points · first shared 2020 · Discussion on HN
    8. 8
      Embark – Our Continued Journey
      2 people · 1 points · first shared 2020 · Discussion on HN
    9. 9
      Texture Synthesis and Remixing from a Single Example
      1 person · 1 points · first shared 2019 · Discussion on HN
    10. 10
      Embarks creative playground call for early players 2e1d56d21ede
      2 people · first shared 2022

    What HN people wrote when they linked it

    • pjmlpDec 2022

      Mozilla gave up on Firefox with lots of completly useless activities burning their bank accounts, Rust suffered by association.

      Here, Embark new game engine in Rust hasn't gone anywhere,

      https://medium.com/embarkstudios/embarks-creative-playground-call-for-early-players-2e1d56d21ede

      It even got a new release quite recently,

      "we here at Embark been using this for over a year in production now for our Creative Playground & custom Rust engine that uses Vulkan, and hope it can be of use for more developers as we continue to build it out."

      -- https://old.reddit.com/r/rust/comments/zrskiq/rustgpu_v04_released_raytracing_maturity_upgrades/j14efe6/

      Yes they are also using Unreal for other titles, plenty of studios have more than one engine.

    • followerApr 2021

      > If you want the "canary in the coal mine", watch what the game developers use for the game engines

      On this front two relevant data points are:

      * Embark Studios: https://medium.com/embarkstudios/inside-rust-at-embark-b82c06d1d9f4

      * Ready at Dawn Founder/CTO: https://twitter.com/AndreaPessino/status/1021532074153394176

      Also, there is a specific Rust GameDev Working Group: https://www.rust-lang.org/governance/wgs/gamedev

    • homarpDec 2021

      see also https://medium.com/embarkstudios/homegrown-rendering-with-rust-1e39068e56a7 , a technical post where "Tomasz, a software engineer at Embark explains on how [they] approach 3D rendering of user-created worlds, how Rust helps achieve [their] goals, and share some exciting open source news."

      (no discussion on https://news.ycombinator.com/item?id=29636218 )

    • olah_1Mar 2023

      > This is why no one has successfully done a major game on Rust. The foundations are too weak to support it.

      The Finals open beta is happening on the 6th. Check it out https://www.reachthefinals.com/

      Here is a blog post about their usage of Rust: https://medium.com/embarkstudios/inside-rust-at-embark-b82c06d1d9f4

    • gooseserbusNov 2022

      The Finals is an Unreal based game, not Rust, you can see the Unreal logo on their homepage:
      https://www.reachthefinals.com/

      They have a Rust game:
      https://medium.com/embarkstudios/embarks-creative-playground-call-for-early-players-2e1d56d21ede

      Which maybe be using their PhysX bindings but it's not The Finals

    • yagizdegirmenciFeb 2021

      Embark Studio has a great blog post about this.

      Inside Rust at Embark: https://medium.com/embarkstudios/inside-rust-at-embark-b82c06d1d9f4

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