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    Lofibucket

    lofibucket.com · Personal blog · on HN since 2014

    Lofibucket is a hobbyist site covering demoscene work, graphics tricks, and latency measurements, including Quake running on an oscilloscope.

    Visit blogHN submissions
    Retro ComputingHardware & ElectronicsGames
    What HN says

    HN links its oscilloscope Quake demo with delight, and cites its articles on desktop compositing latency and making a 64k intro.

    Stats for nerds
    26HN people shared it
    14linked in comments
    3.2Kstory points
    Mar 2025last shared
    2014people per year2025

    Top posts on HN

    1. 1
      Quake on an oscilloscope
      11 people · 1.2K points · first shared 2014 · 70 comments on HN
    2. 2
      TV Backlight Compensation
      2 people · 731 points · first shared 2020 · 122 comments on HN
    3. 3
      How a 64k intro is made
      7 people · 693 points · first shared 2017 · 59 comments on HN
    4. 4
      Desktop compositing latency is real
      4 people · 538 points · first shared 2017 · 291 comments on HN
    5. 5
      E1m1 fast 48khz.flac
      1 person · first shared 2017
    6. 6
      Speed comparison.jpg
      1 person · first shared 2014

    What HN people wrote when they linked it

    • yoklovDec 2014

      Part of it would be done on a shader (mainly the visual portion, like the glowing and whatnot) but I think most of the effect would need to be done on the CPU.

      You might be able to make it work with clever usage of geometry or tesselation shaders though, and maybe also transform feedback.

      Honestly though, since the effect necessitates simple, low-poly geometry, doing the effect on the CPU shouldn't be too unreasonable, and would be where I would start.

      EDIT: Actually, now that I look closer, the one on the right here[0] could be done more reasonably in a shader, I was thinking closer to the one on the left (and how it actually looks in the video).

      [0]: hhttp://www.lofibucket.com/articles/img/speed_comparison.jpg

    • z303May 2023

      Lots of resource from the demoscene, especially 1K, 4K and 64K intros

      - How a 64k intro is made [1]

      - in4k site creation of demoscene 1kb, 4kb and 8kb intros [2]

      - SizeCoding.org is a wiki dedicated to the art of creating very tiny programs [3]

      [1] http://www.lofibucket.com/articles/64k_intro.html

      [2] https://in4k.github.io/wiki/about

      [3] http://www.sizecoding.org/wiki/Main_Page

    • alxlazFeb 2020

      And it does! Even when it's the only form of lag in existence, it's still noticeable -- see http://www.lofibucket.com/articles/dwm_latency.html for the notes of someone else who's noticed it.

      I usually disable it on my work machine, too. I don't use flat themes anywhere, so I don't really need shadows, and I'm more than happy about the reduced latency.

    • sebazzzMay 2018

      Not to talk specifically about Windows 95, but older is better in regarding that until Windows 8 desktop composition could be turned off, which is a major source of latency [1]. I surely do miss that.

      http://www.lofibucket.com/articles/dwm_latency.html

    • userbinatorFeb 2021

      The classic theme is simple enough that it doesn't need GPU assistance (besides the usual 2D acceleration); and you get a noticeable decrease in latency from it:

      http://www.lofibucket.com/articles/dwm_latency.html

    • lloekiNov 2017

      That's it! The specific scene is at 1:14[0], and the article, is titled "How a 64k intro is made"[1].

      <3 <3 <3

      [0]: https://youtu.be/yei3mJm33SQ?t=1m14s

      [1]: http://www.lofibucket.com/articles/64k_intro.html

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