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    Jim Margolin

    jmargolin.com · Personal blog · on HN since 2011

    Jed Margolin, a former Atari engineer, hosts articles and archives on vector generators, XY monitors, and Atari internal memos.

    Visit blogHN submissions
    Retro ComputingHardware & ElectronicsHistory
    What HN says

    HN commenters call the Atari mail and status report archive a priceless treasure and recommend the site for vector hardware history.

    Stats for nerds
    19HN people shared it
    11linked in comments
    276story points
    Feb 2026last shared
    2011people per year2026

    Top posts on HN

    1. 1
      Atari Vax Mail, Memos and Status Reports: 1982-1992 (2001)
      3 people · 119 points · first shared 2015 · 33 comments on HN
    2. 2
      The Secret Life of XY Monitors (2001)
      5 people · 98 points · first shared 2014 · 103 comments on HN
    3. 3
      Unit Vector Math for 3D Graphics (2001)
      2 people · 38 points · first shared 2015 · 1 comments on HN
    4. 4
      The Secret Life of Vector Generators (2001)
      9 people · 18 points · first shared 2011 · 1 comments on HN
    5. 5
      Atari Telephone Directory 1983
      1 person · 3 points · first shared 2015 · Discussion on HN
    6. 6
      Homepage
      1 person · first shared 2026
    7. 7
      Stat92
      1 person · first shared 2015
    8. 8
      Vax83
      1 person · first shared 2015
    9. 9
      Mail
      1 person · first shared 2024

    What HN people wrote when they linked it

    • jacquesmNov 2015

      This whole archive is a an absolutely priceless treasure, from the '92 status reports:

      EYES ONLY BURN BEFORE READING

      To: Rick Moncrief 1 of 1
      Fr: Jed Margolin
      Re: Pirates
      Dt: 26 February 1992

      1. From the evidence, the Pirates have broken security on ASIC65. Guardians
      has a problem because they use the same system. Consider the following:

      read more at: http://www.jmargolin.com/vmail/Stat92.txt about when the 'war with the pirates' was hot.

      Edit: they used a DSP32C I never knew that, that's a label I haven't seen in a long long time. I had a board with one of those as a co-processor in a 286 and it ran incredibly fast compared to the 286/287 combo, it also had a couple of DAC/ADCs on board. That was my intro to signal processing, I used it for all kinds of tricks and even adapted a raytracer to use it as a coprocessor. Fun times!

      (this was the board or something very close to it: http://www.symres.com/webpages/products/legacydsp.htm )

      edit2: more goodies:

      Don't you just HATE to talk to rude people on the phone? Well,
      SO DO THEY. Yes, YOU can be just as rude as the people you despise.

      Like the way this is going? Of course not. It's arrogant,
      it talks down to you, and you feel like you know better. Unfortunately,
      sometimes we DO sound like we are above dealing with people on the phone.

      We can make this happen less often by avoiding certain trigger
      phrases. These are things "nobody likes to hear--not a spouse, not a
      child, and…

    • lemeviNov 2015

      This is great:

      Due to a severe increase in demand, we are forced to state some
      kind of policy on private archival backup tapes. Effective immediately,
      anyone can have a backup done on a BYOT (bring your own tape) basis.

      All of the above applies to floppies, as well as tape; floppies are
      a little more convenient to store, but don't hold as much. Rough figures
      follow:

      Tape (2400 ft, 8KB block size) = 40MB storage, or 80,000 disk blocks
      (figure 75K blocks after backup adds its own overhead)

      Floppies (single density, our default) = .25MB, or 500 disk blocks.

      Floppies (double density, YOU MUST SPECIFY) = .5MB, or 1,000 disk
      blocks. If you want double density, all of the floppies to be written on
      must be pre-initialized before the backup starts. Therefore, you need to
      KNOW beforehand just how many floppies are to be used.

      It makes me think about our company's 1MB web page download, as it would require 60ft of Atari tape storage. XD

      [0] http://www.jmargolin.com/vmail/Vax83.txt

    • msarnoffApr 2011

      The color/3D Atari vector games used the Analog Vector Generator, which used op-amps to trace smooth lines of arbitrary length and angle on the screen. It also seems to fall out of calibration as the years go on, which is why you see a lot of Star Wars and Tempest machines with jittery images.

      More information on the Atari vector hardware, written by one of the original engineers, is here:
      http://www.jmargolin.com/vgens/vgens.htm

    • sehuggMar 2017

      On early pre-production Atari vector games, you could burn a hole in the phosphor all the way to the glass if you left the electron gun active too long without moving the beam. They added a "spot killer" circuit that turned the beam off if you left in place too long.

      (From "The Secret Life of XY Monitors": http://www.jmargolin.com/xy/xymon.htm)

    • homarpOct 2025

      see also https://github.com/schlae/scopetrex with the plan to build a clone.

      You need a XY Monitor - https://jmargolin.com/xy/xymon.htm

      or if you have a normal CRT, you can add the XY kit: https://www.retrorgb.com/vector-monitor-xy-kit.html

    • lordfritoJan 2023

      Tons of additional information here from an Atari staff engineer who worked on some of the XY games. [1] [2]

      [1] https://www.jmargolin.com/vgens/vgens.htm

      [2] http://www.jmargolin.com/xy/xymon.htm

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