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    Irrlicht3D

    irrlicht3d.org · Personal blog · on HN since 2010

    Personal site of the developer behind the Irrlicht 3D engine, with posts on Windows UI frameworks, programmer pay, and indie game sales.

    Visit blogHN submissions
    ProgrammingCareer & WorkGames
    What HN says

    HN links it for the history of Windows UI frameworks and the post on paying programmers. Commenters use these in discussions about Windows and wages.

    Stats for nerds
    18HN people shared it
    77linked in comments
    2.1Kstory points
    Oct 2024last shared
    2013people per year2024

    Top posts on HN

    1. 1
      Want good programmers? Then pay them.
      2 people · 481 points · first shared 2012 · 483 comments on HN
    2. 2
      Why you should not develop apps for Windows 10
      1 person · 386 points · first shared 2016 · 269 comments on HN
    3. 3
      What is Microsoft smoking?
      1 person · 188 points · first shared 2013 · 246 comments on HN
    4. 4
      My secret Hobby: Applying for jobs
      1 person · 187 points · first shared 2011 · 127 comments on HN
    5. 5
      Why the Update Fever Is Bad
      1 person · 149 points · first shared 2017 · 110 comments on HN
    6. 6
      The Business Guy vs. the Programmer
      1 person · 100 points · first shared 2014 · 74 comments on HN
    7. 7
      Stop selling your Software for Peanuts
      1 person · 98 points · first shared 2013 · 85 comments on HN
    8. 8
      War of the 3D Engines
      1 person · 69 points · first shared 2014 · 47 comments on HN
    9. 9
      Short history of all Windows UI frameworks and libraries
      6 people · 62 points · first shared 2023 · 47 comments on HN
    10. 10
      JavaScript vs. C++: Creating the same 3D game in both
      2 people · 50 points · first shared 2016 · Discussion on HN

    What HN people wrote when they linked it

    • kuhsaftOct 2024

      > This would lose the security properties of iOS, which is a big part of the value proposition for iPhones and iPads.

      Right. Apple is adding more and more security features from iOS into macOS. But, people are going to complain about that too.

      > Other operating systems can run in _parallel_ with iOS

      Absolutely, but there is a performance hit and memory management becomes an issue. You still need a host OS as well to unify the UX. Also, there needs to be some way for IPC between the applications of different OSes.

      > Microsoft implemented WSL

      WSL has networking and memory management issues. WSLg sort of works. Its architecture is wild [1]. Display scaling is terrible though. IPC between Windows and WSL guests is limited.

      WSL 2 was released in 2020 and it still has issues. It's not a simple problem to solve.

      Microsoft has also gone from WinRT, UWP, WinUI, MAUI, and now WinUI 3 trying to unify application development [2]. Again, it's not a simple problem to solve.

      I think the only OS that has actually unified application development across all form factors is Android/Chrome OS. But, people complain about how limited Chrome OS is.

      [1] https://github.com/microsoft/wslg?tab=readme-ov-file#wslg-architecture-overview

      [2] https://www.irrlicht3d.org/index.php?t=1626

    • CodeCubeFeb 2013

      _I posted this on the techcrunch article, but thought it might be useful to post it here as well_

      Perhaps one thing that the "startup world" could adopt is the practice of postmortems. The game industry, which many have pointed out have many parallels between a new game venture and a startup, embraces failure in the sense that they talk truthfully about "what went right, and what went wrong". There are postmortems at industry events (http://www.youtube.com/watch?v=OLqk4aqpXlQ), and the industry's media publishes them (http://www.gamasutra.com/features/postmortem/). Of course, in many cases the postmortems are of popular/successful games, but at least they speak freely about things that went wrong ... and there are even some small failures that work up the courage to post about it (http://www.irrlicht3d.org/pivot/entry.php?id=1289).

      The point is that the culture in the game industry does not look down on failure, even while celebrating successes. And yes, I do realize the irony of me using the game industry as an example of healthy culture (ea_spouse, etc.) :P

    • baschMar 2024

      its sort of the business model at this point. you cant just subscribe to security updates without new features. to justify the cost they always have to cram new, and by new i mean change.

      google feels the same way. things that work need to be rebuilt and rereleased to justify headcount.

      the mail -> new outlook is just another in the long tradition of microsoft pushing a new native gui framework, only to abandon it in house. How can they ever expect developers developers developers to commit to another future abandonware.

      https://irrlicht3d.org/index.php?t=1626

      they really should be going in reverse and making all their apps pure native and then getting them to also render as html.

    • verybitter92Sep 2015

      Why is there no Silicon Valley of Europe?

      Because programmers and other IT professionals are paid laughably low wages and shown even less respect than they are in the US. It's a similar situation in Japan and Australia. Yet whenever politicians talk about the need for startups to compete with Silicon Valley, you never hear them say a word about the insultingly low wages that are the norm in Germany, France, UK, Belgium, and others.

      Want to create a Silicon Valley of Europe? Then pay Silicon Valley wages, you cheap bastards!

      The Irrlicht guy wrote about this:

      http://www.irrlicht3d.org/pivot/entry.php?id=1295

    • AlexandrBNov 2023

      > Its like nobody at windows really gives a fuck any more.

      I think this has been the case for a while. They're on their, what, fifth[1] UI framework since Windows 7? Most of the innovation seems to be in monetization and finding ways to install Edge or make it the default browser.

      [1] https://www.irrlicht3d.org/index.php?t=1626

    • irrlichthnJun 2013

      You are right there, but I blogged about why I made the game free here: http://www.irrlicht3d.org/pivot/entry.php?id=1367
      I even posted the sales details: http://www.irrlicht3d.org/pivot/entry.php?id=1370

      In short, after 5 years, the game makes more money through ads when it is free, in contrast to selling the game directly.

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