Skip to content
HomeVideosBooksBlogs
AllTop postsTopics
Podcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K
    H

    High Fidelity Blog

    highfidelity.com · Company blog · on HN since 2013

    High Fidelity was a company building spatial audio and virtual world software; its blog covers its products and its shutdown.

    Visit blogHN submissions
    Hardware & ElectronicsTech IndustryStartups
    What HN says

    Commenters point to its spatial audio tool as an effective way to hold quiet conversations among many people, and to its headset buying guide.

    Stats for nerds
    34HN people shared it
    15linked in comments
    61story points
    Nov 2021last shared
    2014people per year2021

    Top posts on HN

    1. 1
      Requiem for the HMD (2019)
      2 people · 19 points · first shared 2021 · 10 comments on HN
    2. 2
      If it doesn't hurt to think about it, we're not going to try it
      14 people · 14 points · first shared 2013 · 4 comments on HN
    3. 3
      High Fidelity Inc closes its doors
      13 people · 6 points · first shared 2015 · Discussion on HN
    4. 4
      High Fidelity Open Alpha
      1 person · 5 points · first shared 2015 · Discussion on HN
    5. 5
      The Theoretical Limits of Video Conferencing
      1 person · 4 points · first shared 2014 · Discussion on HN
    6. 6
      Requiem for the Head-Mounted Display
      3 people · 3 points · first shared 2019 · Discussion on HN
    7. 7
      Real-Time Spatial Audio API
      1 person · 3 points · first shared 2021 · Discussion on HN
    8. 8
      What if Zoom had spatial audio?
      1 person · 3 points · first shared 2020 · 5 comments on HN
    9. 9
      Updates, and a New Beginning
      1 person · 2 points · first shared 2019 · Discussion on HN
    10. 10
      High Fidelity System Architecture
      1 person · 1 points · first shared 2014 · Discussion on HN

    What HN people wrote when they linked it

    • guiambrosDec 2014

      > Telepresence has been tried. It fails. Oculus won't succeed either. Why not? Because humans value eye contact. Your Oculus won't have that, and hence it will fail for that reason.

      I don't want to get in the middle of the love affair between you two, but just want to add my 2 cents that telepresence will likely play a huge role in VR over the next 5-10 years.

      Technology isn't quite there yet, but there are several interesting initiatives in this area. Philip Rosedale (yes, the same Philip from Linden Labs/Second Life) has been actively researching and pushing the boundaries of facial expression with his High Fidelity project [1]. Not sure it'll ever become a consumer product, but the potential is obvious. I saw him demo'ing his alpha version earlier this year, and it was amazing. Even though it was an avatar-based chat, the fact you can see the eyes moving and the face conveying emotions, brings the experience to a whole new level, well beyond the uncanny valley.

      The addition of facial expressions and other forms of body language are obvious extensions for Oculus. Case in point: they just acquired Nimble VR [2], and will likely incorporate their hand tracking technology into a future CV1 or CV2. Facial expression and eye tracking is likely a bit further down the road, but not that far.

      [1] https://highfidelity.io/

      [2] http://nimblevr.com/

    • WorldMakerNov 2021

      Arguably that's probably why Facebook's efforts are doomed to fail before they've even started. By branding and marketing and tying all of their "metaverse" activities to VR they've already lost in a lot of user mindset. The retrending blog post on the Requiem for the HMD [1][2] is more than enough reason to believe that VR (at it exists today, as it existed in 2019 when that blog post was written) is an albatross that Facebook has now tied around its neck as Meta.

      People are already dismissing this "metaverse" furor as just more VR hype with a stupider name and the company "Meta" is risking killing the entire term "metaverse" and any usefulness it might have had altogether.

      Ironically, by owning Facebook "Meta" should be in one of the best positions to build/sell a 2D "metaverse plane" as well as just about anyone else possibly could. Tear down some of the garden walls, allow a bit more of the old MySpace and Blog anarchy of clashing styles and user control, be a better web citizen. They aren't likely to do that because they are using "metaverse" as attempt to make more Oculus money and risking the Facebook lock in and walled garden for a vision with actual guts and takes risks doesn't seem to be in their interest.

      [1] https://www.highfidelity.com/backlog/requiem-for-the-hmd

      [2] https://news.ycombinator.com/item?id=29069381

    • KortaggioJan 2021

      A few more for your list:

      https://altvr.com/

      https://borrel.app/

      https://calla.chat

      https://cozyroom.xyz

      https://cubechat.io/

      https://gather.town/

      https://happyhour.ianwdavis.com/

      https://here.fm

      https://hopin.to

      https://icebreaker.video/

      https://makespace.fun

      http://mcparks.us

      https://metaversehq.com/v/room

      https://mixaba.com/

      https://party.vipshek.com

      https://rally.video/

      https://rambly.app/

      https://recroom.com/

      https://remo.co/

      https://sine.space/vr/

      https://slashtalk.com

      https://spatial.chat/

      https://squadapp.io/

      https://tivolicloud.com/

      https://town.siempre.io

      http://vircadia.com/

      https://virus.cafe

      https://wavexr.com/

      https://welcome.topia.io/

      https://www.airmeet.com/

      https://www.banger.digital

      https://www.brella.io

      https://www.highfidelity.com/

      https://www.huddlehq.io/

      https://www.ivent-uk.com/

      https://www.joinglimpse.com

      https://www.kitely.com

      https://www.muze.nyc/

      https://www.sansar.com/

      https://www.somniumspace.com/

      https://yorb.itp.io

      https://zonko.chat/

    • AnimatsFeb 2017

      Aw. Randy Farmer and Chip Morningstar once demoed that for me. Very cute, and amazing that they could fit the client in a Commodore 64 and run over a 300 baud modem. The classic paper on this is "The Lessons of Lucasfilm's Habitat". It would be fun to have it running again, but it might be easier to run the old code in an C64 emulator.
      AOL originally ran this as QuantumLink Club Caribe. It didn't catch on, though.

      If they're going to revive this, it ought to be phone-based. It's about the right level of detail for a phone screen.

      (The current big effort in virtual worlds is High Fidelity.[2] This is from the guy who ran Second Life. Supports VR, face tracking, etc. It's supposed to be better visually than Second Life, but so far, it isn't.)

      [1] https://web.stanford.edu/class/history34q/readings/Virtual_Worlds/LucasfilmHabitat.html
      [2] https://highfidelity.io/

    • hyperlogicAug 2017

      High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly.

      High Fidelity is a San Francisco-based company working on Virtual Reality (VR) technology. The company has developed an open-source application for building and deploying virtual environments (domains) to desktop and server computers. The virtual domains are designed to be social and interactive, meaning they allow for the real-time addition, rearrangement, and gross modification of 3D assets in a hosted environment being used simultaneously by multiple users. Our goal is to deploy an open, flexible platform for a variety of VR applications rather than a specific, narrow VR experience.

      We are looking for software engineers with solid experience in C++ and Javascript to help us build the Metaverse. Openings can be viewed at http://highfidelity.com/jobs.

    • buboardMar 2019

      To give a perspective. Former Second Life founder and CEO founded Highfidelity.com to create an open source social VR world platform. 5 years later, and with at least 75M dollars in funding the platform is empty[1], even though it is in Steam, and even hardcore VR creators dont seem eager to use it. They had to pay users to join them for their stress tests. The creators' stories in the forum may be telling about the shortcomings of creating amd using VR regularly[2].

      Meanwhile, secondlife's open source clone, opensimulator, has thousands of regions and users online[3] despite being a super buggy platform, with less than $0 in funding.

      1. https://highfidelity.com/user_stories?include_actions=concurrency

      2. https://forums.highfidelity.com/

      3. https://opensimworld.com/ (disclaimer:shameless plug)

    Related

    Stack Overflow Blogstackoverflow.blog1.1k people

    How Dwarf Fortress is built

    Stack Overflow Blog
    Company · last shared 2026
    Signal v. Noisesignalvnoise.com941 people

    The open-plan office is a terrible, horrible, no good, very bad idea

    Signal v. Noise
    Company · last shared 2026
    Azure Blogazure.github.io18 people

    SONiC – An Open Source Network Operating System

    Azure Blog
    Company · last shared 2025
    Oculus Developer Blogdeveloper.oculus.com87 people

    Behind the Tech with John Carmack: 5k Immersive Video

    Oculus Developer Blog
    Company · last shared 2024
    Netflix Tech Blognetflixtechblog.com363 people

    The Case of the Extra 40ms

    Netflix Tech Blog
    Company · last shared 2026
    HHVM Bloghhvm.com80 people

    Ending PHP Support, and the Future of Hack

    HHVM Blog
    Company · last shared 2024
    Improbable Blogimprobable.io53 people

    Introducing Thanos: Prometheus at Scale

    Improbable Blog
    Company · last shared 2025
    Microsoft Blogblogs.microsoft.com669 people

    Announcing SQL Server on Linux

    Microsoft Blog
    Company · last shared 2026