Skip to content
HomeVideosBooksBlogs
AllTop postsTopics
Podcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    Grumpy Gamer

    grumpygamer.com · Personal blog · on HN since 2009

    Ron Gilbert, creator of Monkey Island and Thimbleweed Park, writes about game design, adventure games, and development history.

    Visit blogRSSHN submissions
    GamesHistoryDesign & UX
    What HN says

    HN commenters call the site fun and cite his posts on vertical slices, pixel art, and the Monkey Island anniversary.

    Stats for nerds
    81HN people shared it
    58linked in comments
    3.7Kstory points
    Jan 2026last shared
    2013people per year2026

    Top posts on HN

    1. 1
      When I made another Monkey Island
      3 people · 460 points · first shared 2022 · 211 comments on HN
    2. 2
      Thirty years ago today I made the final gold masters for Monkey Island
      1 person · 435 points · first shared 2020 · 165 comments on HN
    3. 3
      Return to Monkey Island trailer [video]
      2 people · 371 points · first shared 2022 · 270 comments on HN
    4. 4
      Why Adventure Games Suck (1989)
      10 people · 338 points · first shared 2013 · 154 comments on HN
    5. 5
      If I Made Another Monkey Island...
      1 person · 309 points · first shared 2013 · 83 comments on HN
    6. 6
      If I Made Another Monkey Island (2013)
      10 people · 302 points · first shared 2014 · 86 comments on HN
    7. 7
      Happy Birthday Monkey Island
      3 people · 272 points · first shared 2015 · 119 comments on HN
    8. 8
      Return to Monkey Island
      2 people · 262 points · first shared 2022 · 60 comments on HN
    9. 9
      Source code of “Delores: A Thimbleweed Park mini-adventure” released
      7 people · 246 points · first shared 2020 · 84 comments on HN
    10. 10
      Guybrush Fact vs. Fiction
      3 people · 155 points · first shared 2020 · 54 comments on HN

    What HN people wrote when they linked it

    • mprinzApr 2013

      I was not a Sierra adventure fan (except Gabriel Knight), but I loved EVERY ONE of the Lucasfilm Games. Why? I think they managed perfection in these four areas:

      ACCESS, FUN, CHARACTERS, DESIGN

      ACCESS:
      You fired up the game and could immediately start playing. Most of the games had no or very short intros or cutscenes. Lucasfilm was very strong at telling the story throughout the game. "I'm Guybrush Threepwood and I wanna be a pirate" -> There you go!

      Controls were also very easy, I think they were even the first games that you could play through by only using your mouse. That's important, because you could just literally lean back and play.

      FUN
      Maybe it's just me (obviously not) but Gilbert's and Schafer's writing style, that's my idea of fun! Well written, perfectly executed and timed. Often with very few or no words at all. Sometimes Bernard or Guybrush just turned to you and said nothing…all said!

      CHARACTERS
      The teams put a lot of effort in creating unique characters. Why the hell do I know names like Guybrush, Elaine, Stan, Bernard, Hoagie, Laverne, Ben, Bobbin, Manny, Glottis; but I can hardly remember any other adventure game character names.
      It's because I was emotionally bounded with them. They were mostly struggling with their environment but managed their obstacles often with unorthodox methods.

      DESIGN
      Especially Ron Gilbert and Hal Barwood established adventure game design that is still considered standard today. Brought to fame by Ron's article "Why…

    • dietricheppJun 2022

      Ron Gilbert directly addresses the use of pixel art in a blog post.

      Pixel art is what they used due the time and circumstances of the original games, not because they like pixel art better than other media.

      https://grumpygamer.com/when_i_made_another_monkeyisland

      > Monkey Island 1 and 2 weren't pixel art games. They were games using state-of-the-art tech and art.

      > When Dave and I first started brainstorming Return to Monkey Island we talked about pixel art, but it didn't feel right. We didn't want to make a retro game. You can't read an article about Thimbleweed Park without it being called a "throwback game". I didn't want Return to Monkey Island to be just a throwback game, I wanted to keep moving Monkey Island forward because it's interesting, fun, and exciting. It's what the Monkey Island games have always done.

      There's also a talk by (I think) Mark Ferrari, where he talks about how they hired artists for these classic pixel art games. Artists were hired on the strength of their art skills, and they had to adapt to the pixel medium in order to make those classic games. Easier to hire an artist and train them to make pixel art, rather than hire a pixel pusher and teach them to make art.

    • capablewebApr 2022

      As I was confused by the quote "Ron Gilbert told me he'd never make another Monkey Island unless...", it seems to come from this:

      > That quote is a reference to a manifesto Gilbert wrote in 2013 about his dreams of creating another Monkey Island game [https://grumpygamer.com/if_i_made_another_monkeyisland]. The post made clear that Monkey Island would never officially return unless Gilbert owned the series' IP. "I've spent too much of my life creating and making things other people own," Gilbert wrote. "Not only would I allow you to make Monkey Island fan games, but I would encourage it."

      Found at https://arstechnica.com/gaming/2022/04/ron-gilbert-confirms-a-new-monkey-island-adventure-game-coming-in-2022/

    • the_mitsuhikoJan 2025

      To deliver a vertical slice you also create hacks left and right and they quite often then later stand in the way of actually delivering a proper product. I remember the blog post by Ron Gilbert where he presented Da Vinci's Vertical Slice [1] and it still sits with me as one of the best way to present the issues.

      A vertical slice is not an MVP because people would never consider it minimally viable. It's a tiny product but it's completely polished and it's for a consumer of one: the publisher.

      [1]: https://grumpygamer.com/vertical_slice/

    • tobrMar 2015

      I think it's machine translated. I can't think of another reason for writing "The adventure begins in Bar Scumm", when the bar in the game is called the Scumm Bar.

      The part written by Gilbert was actually taken directly from his blog and can be found at http://grumpygamer.com/if_i_made_another_monkeyisland

      EDIT: Except they randomly capitalized words, removed random parts of sentences to make them incomprehensible, and inserted the word "blackberries" in the middle of a sentence. The more I look at this article, the weirder it gets.

    • polpoApr 2022

      A while ago Ron Gilbert laid out what it'd look like if and when he was able to make another Monkey Island game: https://grumpygamer.com/if_i_made_another_monkeyisland. He said he'd fork off the Monkey Island canon after the 2nd game, but also "that doesn't mean I won't steal some good ideas or characters from other games. I'm not above that." So I guess Murray (and using Dominic Armato as the voice of Guybrush) are part of that.

    Related

    Thimbleweed Park Blogblog.thimbleweedpark.com19 people

    Thimbleweed Park officially released

    Thimbleweed Park Blog
    Company · last shared 2026
    The Digital Antiquarianfilfre.net280 people

    Riven

    The Digital Antiquarian
    Personal · last shared 2026
    Arcade Bloggerarcadeblogger.com32 people

    Rescuing vintage arcade video games from an abandoned ship (2016)

    Arcade Blogger
    Personal · last shared 2026
    Tom Murphy VIIcs.cmu.edu/~tom745 people

    The glEnd of Zelda(): Automatic 3Dification of NES Games (2016)

    Tom Murphy VII
    Personal · last shared 2025
    Scirra Blogscirra.com46 people

    Bitcoin's UK future looks bleak

    Scirra Blog
    Company · last shared 2021
    Asher Vollmerasherv.com29 people

    Threes: The Rip-offs and Making Our Original Game

    Asher Vollmer
    Personal · last shared 2024
    mGBA Blogmgba.io22 people

    The Infinite Loop That Wasn't

    mGBA Blog
    Company · last shared 2024
    Grid Sage Gamesgridsagegames.com51 people

    REXPaint: Powerful, User-Friendly ASCII Art Editor

    Grid Sage Games
    Company · last shared 2026