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    Glen Chiacchieri

    glench.com · Personal blog · on HN since 2012

    Glen Chiacchieri, a programmer and later therapist, makes experimental games and interactive tools, and writes about computing and Dynamicland.

    Visit blogHN submissions
    GamesDesign & UXProgramming
    What HN says

    HN commenters link his playful projects like ScreamyBird and Laser Socks, and include his site in lists of favorite personal blogs.

    Stats for nerds
    22HN people shared it
    22linked in comments
    1.1Kstory points
    Jul 2026last shared
    2016people per year2026

    Top posts on HN

    1. 1
      Why I Quit Tech and Became a Therapist
      6 people · 433 points · first shared 2019 · 314 comments on HN
    2. 2
      A game running in your browser's address bar
      6 people · 210 points · first shared 2015 · 30 comments on HN
    3. 3
      Laser Socks – a sweaty game pointing toward the future of computing
      5 people · 205 points · first shared 2017 · 53 comments on HN
    4. 4
      Legible Mathematics: Sketches of interactive arithmetic for programming (2014)
      3 people · 166 points · first shared 2014 · 50 comments on HN
    5. 5
      My Senior Design Project: Node.js WiFi-Extending Robot
      1 person · 117 points · first shared 2012 · 28 comments on HN
    6. 6
      Xkcd #1412 Ninja Turtles logo generator
      1 person · 6 points · first shared 2014 · 2 comments on HN
    7. 7
      URL Animations
      3 people · 2 points · first shared 2015 · Discussion on HN
    8. 8
      Deep Listening at the Recurse Center
      2 people · 2 points · first shared 2017 · Discussion on HN
    9. 9
      How big would you be if you were smooshed down to a 1 atom-thick sheet?
      1 person · 2 points · first shared 2012 · Discussion on HN
    10. 10
      Show HN: Graph Slider Filtering
      1 person · 1 points · first shared 2012 · Discussion on HN

    What HN people wrote when they linked it

    • skadamatJan 2022

      > I do wonder if the project is still under active development.

      They've publicly acknowledged that they're still working but have been quiet.

      > I imagine it’s very frustrating to not have much to show after more than half a decade of development.

      Yes and No. I think, rightly so, they are concerned about pre-mature commercialization. Tech transfer in HCI-like domains can often be wrought with issues:

      "The Dynamic Medium Group’s vision is rooted in the idea that the computer revolution of the ’70s and early ’80s was cut short, primarily by premature com­mer­cia­li­za­tion. While the computer as a medium was still unfolding its potential, and way before it could do so entirely, it was solidified into commercial products, thereby stifling its free growth. Once corporations had built their businesses on the ideas developed so far, they were only interested in incremental change that could easily be integrated into the products, rather than revolutionary new ideas.

      Because of this cautionary tale and to avoid repeating history, the group is wary when it comes to public attention and deliberately reserved in what it shares. "

      However, I do think that getting ongoing feedback & recognition of impact is important even in long-term research efforts. This was hinted at in Glen's note on why he left Dynamicland: http://glench.com/WhyIQuitTechAndBecameATherapist/

      The saddest observation through all this is ... why don't academia or corporate research labs do this type of…

    • GlenchOct 2018

      Your plan to work through past Google Code Jam problems sounds great. I'm sure that process would help build your intuition for what tools are actually helpful when working on this specific type of problem, which would probably have implications for lots of programs. Personally, I think this type of first-person empiricism is a highly undervalued resource.

      Also, I wish there were more research labs that could support folks in UIs for programming like this. Right now there are only a couple and a lot of independent people dabbling.

      As for my work, you can see it at http://glench.com

    • stevekrouseJul 2026

      https://worrydream.com

      https://macwright.com/

      https://www.petemillspaugh.com/

      https://www.geoffreylitt.com/

      https://maggieappleton.com/

      https://www.robinsloan.com/

      https://thesephist.com/

      https://wattenberger.com/

      http://conal.net/

      https://www.todepond.com/

      https://devonzuegel.com/

      https://nadia.xyz/

      https://adamwiggins.com/

      http://glench.com/

      https://ncase.me/

      Classic from my old Haskell professor: https://byorgey.wordpress.com/2009/01/12/abstraction-intuition-and-the-monad-tutorial-fallacy/

    • icc97Dec 2017

      I think you can make some more sense of this if you read the piece, and watch the video on laser socks [0]. That was a game designed at the CDG lab that is the pre-cursor to Dynamicland.

      [0]: http://glench.com/LaserSocks/

    • vorticoJan 2016

      On Firefox on Linux, the favicon flickers if changed quickly in this example.

      The webcam is a hilarious example. Reminds me of this 1-dimensional video game you can play in your address bar. http://glench.com/hash/

    • modernerdDec 2017

      I love the description of Dynamicland as “Hypercard in the World”[1].

      [1] From the Laser Socks write-up — a great example of a game that came out of Dynamicland: http://glench.com/LaserSocks/

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