Erik McClure is a programmer who writes about game-based interviews, programming languages, blockchain and hardware.
HN links it for "Factorio Is The Best Technical Interview We Have" and a harsh review of the Terra language, which commenters quote.
I remember reading something particularly negative about terra in 2019[1]. Although I haven’t used terra at all since the time I first tried it (not long after I read the above mentioned article), I think it’s relevant to mention that at least at one point, terra has had major problems regarding design. If anyone has used terra in any non-trivial capacity I’d love to hear what your experience with it has been like.
[1] https://erikmcclure.com/blog/a-rant-on-terra/
Surely you’re thinking of “Shenzhen I/O”[1] which is “Suspiciously close to having a job as a circuit designer in Shenzhen China.”[2]?
Or is it Factorio[3], which is “The Best Technical Interview We Have”[4]?
[1] https://www.zachtronics.com/shenzhen-io/
[2] https://www.gog.com/game/shenzhen_io
[3] https://www.factorio.com/
[4] https://erikmcclure.com/blog/factorio-is-best-interview-we-have/
"I am here to warn you, traveler, that Terra sits on a throne of lies. I was foolish. I was taken in by their audacious claims and fake jewels. It is only when I finally sat down to dine with them that I realized I was surrounded by nothing but cheap plastic and slightly burnt toast."
Source: https://erikmcclure.com/blog/a-rant-on-terra/
Do you agree with edubart's runtime vs. compile time distinctions between Nelua and Terra?
I was interested in Terra a while back, but it didn't seem to get a lot of traction. This three-year-old critique put the nail in the coffin for me:
https://erikmcclure.com/blog/a-rant-on-terra/
Also the reason why linear gradients aren't done properly in CSS, and W3C is aware of this.
https://erikmcclure.com/blog/everyone-does-srgb-wrong-because/
"Factorio Is The Best Technical Interview We Have"
https://erikmcclure.com/blog/factorio-is-best-interview-we-have/