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    Emmanuel Lopez

    elopezr.com · Personal blog · on HN since 2017

    Emmanuel Lopez, a graphics programmer, writes breakdowns of how games and engines render frames.

    Visit blogRSSHN submissions
    GamesSystems & Performance
    What HN says

    HN links his 'A Macro View of Nanite', which a commenter offers as an explanation of Unreal's Nanite based on inspecting it in RenderDoc.

    Stats for nerds
    15HN people shared it
    15linked in comments
    481story points
    May 2021last shared

    Top posts on HN

    1. 1
      Rendering of Rise of the Tomb Raider
      2 people · 229 points · first shared 2019 · 22 comments on HN
    2. 2
      A Macro View of Nanite
      4 people · 133 points · first shared 2021 · 42 comments on HN
    3. 3
      The Rendering of Middle Earth: Shadow of Mordor
      1 person · 96 points · first shared 2017 · 11 comments on HN
    4. 4
      Life and Death of a Graphics Programmer
      5 people · 18 points · first shared 2024 · 1 comments on HN
    5. 5
      The Rendering of Mafia: Definitive Edition
      2 people · 3 points · first shared 2021 · Discussion on HN
    6. 6
      Temporal Anti-Aliasing and the Quest for the Holy Trail
      2 people · 2 points · first shared 2022 · Discussion on HN

    What HN people wrote when they linked it

    • AgentlienMay 2021

      There is this now, someone trying to explain it after looking at it in RenderDoc:

      http://www.elopezr.com/a-macro-view-of-nanite/

      There's a little bit to be learned from the official documentation, too:

      https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Nanite/

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