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    Florian Boesch

    codeflow.org · Personal blog · on HN since 2010

    Florian Boesch, a graphics programmer, writes about WebGL, OpenGL, and browser technology limitations, with demos.

    Visit blogHN submissions
    Web DevelopmentGamesProgramming
    What HN says

    HN commenters link it for his Craftscape WebGL demo, his Minecraft-style OpenGL rendering write-up, and his list of iOS WebGL issues.

    Stats for nerds
    29HN people shared it
    25linked in comments
    309story points
    Sep 2018last shared
    2011people per year2018

    Top posts on HN

    1. 1
      High Performance JS heatmaps
      2 people · 99 points · first shared 2013 · 13 comments on HN
    2. 2
      Why you should use WebGL
      2 people · 66 points · first shared 2013 · 37 comments on HN
    3. 3
      Issues with Apple's iOS WebGL Implementation
      4 people · 49 points · first shared 2014 · 23 comments on HN
    4. 4
      WebGL and HTML5 Challenges For The Future
      3 people · 35 points · first shared 2011 · 12 comments on HN
    5. 5
      Microsoft: Don't standardize shader language in CSS shader standard
      1 person · 9 points · first shared 2012 · 3 comments on HN
    6. 6
      WebGL Deferred Irradiance Volumes
      2 people · 8 points · first shared 2012 · 1 comments on HN
    7. 7
      We're bored, let's sue each other
      1 person · 7 points · first shared 2010 · 3 comments on HN
    8. 8
      Minecraft Like Rendering in OpenGL 4
      3 people · 6 points · first shared 2010 · Discussion on HN
    9. 9
      WebGL GPU Landscaping and Erosion
      1 person · 5 points · first shared 2011 · Discussion on HN
    10. 10
      Keyboard events in Javascript are broken
      3 people · 4 points · first shared 2013 · Discussion on HN

    What HN people wrote when they linked it

    • illumenJun 2014

      Yeah, the more information you require the less likely people are to fill it in.

      I've been a fan of "search" not categorise for bugs for this reason. People are more likely to blog about, or tweet about a bug than put it into a bug tracker.

      The role of an issue gardener is a really useful one too. A person whose job it is to go into issues, and make them useful for developers. To communicate with all sides, and enhance the process for everyone.

      A great example of this is when @pyalot tested out various webgl implementations on different browsers. Then he went to all the bug trackers, and made notes. Then linked to various specifications, and pointed to test cases.

      http://codeflow.org/entries/2014/jun/08/some-issues-with-apples-ios-webgl-implementation/

      This one guy through this has done a massive service to WebGL and the web. I've seen too often various bugs and issues go through 2-3 browser iterations because that's how long it takes for people to seriously test out features and report bugs.

      The collaboration going on now because of open bug trackers in web browsers is amazing.

    • ananddassJun 2012

      Hi,

      Completely agree with you that Mom & Pop shops still rely in technology. They still arent conversant with Dropbox or Google Docs as much as we think they are. In any case they wont be the early adopters of such technologies.

      On data
      1. on dev stats-about 52K independant devs out there hacking on iOS and Android. Not sure if there organizations out there that have 52K dedicated devs building mobile apps.

      2. on WebGL stats-51% of browswers support it currently.
      http://codeflow.org/entries/2012/apr/25/webgl-statistics-and-the-state-of-webgl-html5/
      HTML 5 seems to be around 58% (Slightly dated data)
      http://www.streaminglearningcenter.com/articles/stat-of-the-week-html5-desktop-market-share-at-581-max.html

      3. On Digital natives-
      http://www.johnsoncontrols.com/content/us/en/products/building_efficiency/gws/gwi/projects_workplace_innovation/digital-natives.html
      http://www.pewinternet.org/Reports/2012/Older-adults-and-internet-use/Main-Report/Internet-adoption.aspx

    • gavanwoolerySep 2018

      From the paper: "We use the rasterizer as a potentially-visible set optimization to iterate only over pixels
      for which rays might intersect a voxel, and then execute a small ray tracer in the
      pixel shader. That is, we “splat” billboards that give coarse visibility and compute
      exact visibility in a pixel shader. This works for any pinhole perspective projection,
      including eye rays and shadow rays, so we use it for the shadow map rendering pass
      as well"

      Neat - I used a similar technique [1] in the last iteration of Voxel Quest, but I only rasterized single points/pixels then raytraced them into filled cubes (was not efficient other than on fill rate). However I did not invent the technique (I'm not sure who did, but I first got the idea from talking to Florian Boesch [2])

      [1] https://twitter.com/gavanw/status/717265068086308865
      [2] http://codeflow.org

    • greggmanJun 2014

      Safari in iOS is missing many newer APIs. For example WebRTC is not in Safari but it is in Chrome/Firefox. No idea if it's been added to iOS8. Even WebGL in iOS8 is currently hobbled.

      http://codeflow.org/entries/2014/jun/08/some-issues-with-apples-ios-webgl-implementation/#hardcoded-constraints-on-ios

      Also it's not a matter of "clamoring". People have no idea what they're missing. Do you think anyone would have been clamoring for Firefox on Windows in the 90s for they had never seen it and were limited to IE?

      Maybe I'm showing my bias here but remember the browsers before Chrome and V8 came on the scene and heated up the competition? Well there's no competition on iOS because you can't write your own browser. Heck, I'd certainly like to see ASM.JS on iOS as one example.

    • frikSep 2014

      WebGL support on iOS 8 is the best new feature for me.

      It looks like there are still some limitations that Apple could fix: http://codeflow.org/entries/2014/jun/08/some-issues-with-apples-ios-webgl-implementation/

      about 75% of all user already have a browser with WebGL support: http://webglstats.com/

    • fridekSep 2011

      Yup, operator overloading. I miss it and I wonder why you don't.
      Check link at the end of the post - http://codeflow.org/entries/2011/sep/11/webgl-and-html5-challenges-for-the-future/ it includes most of what you said and I'm a little to lazy to rewrite what this guy has already listed.

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