Skip to content
HomeVideosBooksBlogs
AllTop postsTopics
Podcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K
    C

    Cameron Moll

    cameronmoll.com · Personal blog · on HN since 2007

    Cameron Moll is a web and interface designer who writes about design practice, creativity, and the web, and shows his portfolio.

    Visit blogRSSHN submissions
    Design & UXWeb Development
    What HN says

    HN commenters cite his 'nodes of inspiration' article on learning from existing work, and point to his portfolio as an example of admired design.

    Stats for nerds
    20HN people shared it
    12linked in comments
    140story points
    Aug 2024last shared
    2008people per year2024

    Top posts on HN

    1. 1
      Why thinking in the shower may be an ideal model for "creative pause"
      3 people · 66 points · first shared 2008 · 35 comments on HN
    2. 2
      Nine skills that separate good and great designers
      1 person · 17 points · first shared 2010 · 3 comments on HN
    3. 3
      Abraham Wald and the airplane diagram with red bullet holes
      2 people · 14 points · first shared 2024 · 8 comments on HN
    4. 4
      Is it time to move beyond 960 pixels?
      1 person · 13 points · first shared 2009 · 15 comments on HN
    5. 5
      Mobile web usage nearly equal PC web in Japan
      1 person · 10 points · first shared 2007 · 8 comments on HN
    6. 6
      Extensible CSS - the most basic things your site's css/html should support
      1 person · 7 points · first shared 2008 · 1 comments on HN
    7. 7
      Overcoming blankcanvasphobia
      1 person · 5 points · first shared 2008 · 2 comments on HN
    8. 8
      The "5 P’s" of Twitter’s Runaway Success
      1 person · 2 points · first shared 2009 · Discussion on HN
    9. 9
      The Highly Extensible CSS interface
      1 person · 2 points · first shared 2008 · Discussion on HN
    10. 10
      12 resources for getting a jump on HTML 5
      1 person · 2 points · first shared 2009 · Discussion on HN

    What HN people wrote when they linked it

    • rmc00Jul 2009

      I've been asking the same questions lately and trying to find the answers. The problem that I've run into is that a lot of designers just feel what is right. It seems very instinctive, which makes it hard for them to pass on knowledge.

      One designer that I found who seems to know and actively apply principles of good design is cameron moll (http://cameronmoll.com). Cameron gave a great talk a while back at the HOW Conference, and he posted a pdf to accompany the talk http://cameronmoll.com/archives/2009/05/free_download_good_vs_great_design/. I think this document is a great starting point to learn about design. Obviously, a 10-page document doesn't cover everything possible, but it recommends a few books for learning more. I haven't been able to pick them up yet, but I suspect you will find them helpful.

      1. How Designers Think by Bryan Lawson
      2. The Elements of Typographic Style by Robert Bringhurst
      3.Universal Principles of Design by William Lidwell, Kritina Holden, Jill Butler
      4. The Design of Everyday Things by Donald A. Norman

    • jonny_noogJun 2008

      Even though every screen I use on a daily basis runs at least 1280x1024, in general, I still tend to work off 1024x768 as my baseline.

      My feeling is that - as with 800x600 - I will likely stick with 1024x768 as the baseline for a little longer than I should... Just to be sure. A site that takes up a bit to little room is less annoying that a site that takes up too much, IMO.

      See here for a somewhat old but useful discussion on the topic:
      http://www.cameronmoll.com/archives/001220.html

      Then yeah, there's the whole fluid width angle too... Most of the sites I have designed are actually fluid width (useable at 800x600 and up) rather than fixed. Fixed width is something that I have only more recently started experimenting with.

    • kkfxAug 2024

      To me the issue is what people read in data. There are many suffering numberitis or they trust ANY number or "data" completely ignoring how it was established, errors and so on. Some even read the summary of an article stating their conclusion came from a certain dataset and do not even try to see that said dataset. It's not a "data" issue per se of course, but it's still an issue coming from the present data-bound way of thinking where many seems to have lost the ability of reasoning with their own mind.

      I generally suggest anyone rediscover the old Abraham Wald anecdote https://www.cameronmoll.com/journal/abraham-wald-red-bullet-holes-origin-story before taking stanzas on data.

    • alabutApr 2011

      This is a great article on why designers should seek visual inspiration from pre-existing work and I know exactly one on how to do it:

      http://cameronmoll.com/archives/000016.html

      Cameron Moll calls it "nodes of inspiration" and this was highly influential on my budding young design career at the time. In essence, never rip off one interface entirely, instead you should rip off many elements from different sources and put them together in a seamless way.

      It's a good way to build up the skills to make your own stuff from scratch and is the design equivalent of studying someone else's code.

    • telemachosDec 2010

      Moll's comments on his porfolio page:

      > While overseeing the redesign of LDS.org, the LDS web team asked me to step in towards the end of the project to add my take on the visuals, resulting in a few comped ideas within a very short timeframe.[1]

      That sounds like he did just a bit of work late in the game. (Maybe you meant that, but my first take was "designed the whole site" from reading your "The designer of the LDS website.")

      [1] http://www.cameronmoll.com/portfolio/

      [2] The comparisons: http://www.cameronmoll.com/projects/lds/

    • tannercMay 2014

      Surprised to see nobody yet mention here Edward de Bono's concept of creative pause.

      It's through activities such as purposeless walking — or showering, or doing the dishes — that we allow our consciousness to subside into a routine task while subconscious feedback is allowed to subtly rise. In theory this allows for more of a connection to the deeper going-ons in the brain.

      More thoughts on the matter from designer Cameron Moll, dated six years ago: http://www.cameronmoll.com/archives/2008/11/showering_and_thinking/

    Related

    The Man in Bluethemaninblue.com37 people

    "HTML5" versus Flash: Animation Benchmarking

    The Man in Blue
    Personal · last shared 2022
    Bret Victorworrydream.com936 people

    A brief rant on the future of interaction design (2011)

    Bret Victor
    Personal · last shared 2026
    Stuff & Nonsensestuffandnonsense.co.uk30 people

    A ‘tiny screen first’ Mobile Boilerplate Extension

    Stuff & Nonsense
    Company · last shared 2026
    Giles Bowkettgilesbowkett.blogspot.com138 people

    Went Off The Rails: Why I'm Rebuilding Archaeopteryx In CoffeeScript

    Giles Bowkett
    Personal · last shared 2018
    David Curtisdcurt.is193 people

    The Fight

    David Curtis
    Personal · last shared 2026
    Daring Fireballdaringfireball.net1.8k people

    Facebook is an attack on the open web

    Daring Fireball
    Personal · last shared 2026
    Luke Wroblewskilukew.com176 people

    Dropdowns Should Be the UI of Last Resort

    Luke Wroblewski
    Personal · last shared 2026
    Joel on Softwarejoelonsoftware.com2.8k people

    Victory Lap for Ask Patents

    Joel on Software
    Personal · last shared 2026