Angelo Pesce is a graphics programmer who writes about real-time rendering, game development, and software engineering practice.
HN commenters link his posts on Unreal 5's Nanite and his learning resource list for graphics, and wonder where he works now.
Here are a bunch of blogs from my RSS reader that I think are worth reading. Some of them haven't updated in a while, but the archives may be worth a look anyway.
* Blogs with a math focus:
http://blog.sigfpe.com
http://bit-player.org
http://mathr.co.uk/blog/
https://www.johndcook.com/blog/
* Blogs with a programming languages focus:
https://existentialtype.wordpress.com
https://bluishcoder.co.nz
http://blog.ezyang.com
http://akkartik.name
http://lambda-the-ultimate.org
http://mrale.ph
* Blogs with a UI design focus:
http://www.brandonwalkin.com/blog/
http://ignorethecode.net/blog/
http://interuserface.net
* Blogs with a graphics / 3D rendering focus:
http://c0de517e.blogspot.com
http://diaryofagraphicsprogrammer.blogspot.com
https://directtovideo.wordpress.com
http://graphicrants.blogspot.com
http://www.reedbeta.com
http://www.realtimerendering.com/blog/
https://blog.demofox.org
http://eelpi.gotdns.org/blog.wiki.html
* Other interesting / more general programming blogs (many of these have a "systems" focus):
http://danluu.com
http://ewontfix.com
http://chneukirchen.org/blog/
http://neverworkintheory.org
http://apenwarr.ca/log/
https://www.snellman.net/blog/
https://www.pvk.ca
http://psy-lob-saw.blogspot.com
https://randomascii.wordpress.com
http://fastcompression.blogspot.com
https://fgiesen.wordpress.com
http://blog.plover.com
http://chneukirchen.org/trivium/
http://rachelbythebay.com/w/
Even though people are giving "The Order: 1886" a hard time for it's linear, QTE-heavy gameplay, I really want to play through it simply because it is so technically impressive. (It might help that I make 3D engines for a living.)
http://c0de517e.blogspot.com/2015/02/why-rendering-in-order-1886-rocks.html
https://www.youtube.com/watch?v=EOHTJiRQB9o
http://blog.selfshadow.com/publications/s2013-shading-course/rad/s2013_pbs_rad_slides.pdf
I first heard about the Daltonize filter when I was working on Call of Duty. A large percentage of the Call of Duty audience is male, and by association a lot of the players are colorblind, so making the game colorblind friendly was important. This blog post by one of Activison central tech's technical directors has some interesting thoughts about colorblind filters
http://c0de517e.blogspot.com/2013/02/color-blindness.html?m=1
Angelo Pesce (aka c0de517e) has written about using it as a rendering engineer on his blog[0]. I've heard of others using it in similar scenerios as well, but don't have a link to provide for them.
[0]: http://c0de517e.blogspot.com/2013/10/wolframs-mathematica-101.html (among a couple other posts about using it for specific tasks. He also spends some time defending it on there as well)
I'd love to know where this guy works now.
I've always thought it would be cool to do computer graphics programming but never been sure which sort of companies pay for guys like this to work for them.
All I could find was this: http://c0de517e.blogspot.com/2010/12/leaving-ea.html indicating that he used to work for EA in Canada.
It's a lifelong journey of passion and learning :) I put together a list of resources here, just start somewhere and keep going, there are so many options nowadays the really the best thing is to chose a project/path and go from there http://c0de517e.blogspot.com/2020/11/baking-realistic-renderer-from-scratch.html