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    Angelo Pesce

    c0de517e.blogspot.com · Personal blog · on HN since 2008

    Angelo Pesce is a graphics programmer who writes about real-time rendering, game development, and software engineering practice.

    Visit blogHN submissions
    GamesProgrammingSystems & Performance
    What HN says

    HN commenters link his posts on Unreal 5's Nanite and his learning resource list for graphics, and wonder where he works now.

    Stats for nerds
    33HN people shared it
    47linked in comments
    1.4Kstory points
    Dec 2020last shared
    2011people per year2020

    Top posts on HN

    1. 1
      Hallucinations re: the rendering of Cyberpunk 2077
      2 people · 335 points · first shared 2020 · 204 comments on HN
    2. 2
      Is true hacking dead? What we lost
      2 people · 259 points · first shared 2019 · 182 comments on HN
    3. 3
      Stuff that every programmer should know: Data Visualization
      2 people · 147 points · first shared 2014 · 20 comments on HN
    4. 4
      What I Learned at Activision
      2 people · 140 points · first shared 2019 · 17 comments on HN
    5. 5
      Raytracing won't simplify AAA real-time rendering
      1 person · 128 points · first shared 2020 · 185 comments on HN
    6. 6
      DOS Nostalgia: On using a modern DOS workstation
      1 person · 99 points · first shared 2022 · 80 comments on HN
    7. 7
      2011: Current And Future Programming Languages For Videogames
      1 person · 54 points · first shared 2011 · 12 comments on HN
    8. 8
      Surviving C++
      1 person · 44 points · first shared 2011 · 23 comments on HN
    9. 9
      Where is my C++ replacement?
      2 people · 43 points · first shared 2014 · 36 comments on HN
    10. 10
      Raytracing Myths
      1 person · 43 points · first shared 2011 · 9 comments on HN

    What HN people wrote when they linked it

    • panicJul 2017

      Here are a bunch of blogs from my RSS reader that I think are worth reading. Some of them haven't updated in a while, but the archives may be worth a look anyway.

      * Blogs with a math focus:

      http://blog.sigfpe.com

      http://bit-player.org

      http://mathr.co.uk/blog/

      https://www.johndcook.com/blog/

      * Blogs with a programming languages focus:

      https://existentialtype.wordpress.com

      https://bluishcoder.co.nz

      http://blog.ezyang.com

      http://akkartik.name

      http://lambda-the-ultimate.org

      http://mrale.ph

      * Blogs with a UI design focus:

      http://www.brandonwalkin.com/blog/

      http://ignorethecode.net/blog/

      http://interuserface.net

      * Blogs with a graphics / 3D rendering focus:

      http://c0de517e.blogspot.com

      http://diaryofagraphicsprogrammer.blogspot.com

      https://directtovideo.wordpress.com

      http://graphicrants.blogspot.com

      http://www.reedbeta.com

      http://www.realtimerendering.com/blog/

      https://blog.demofox.org

      http://eelpi.gotdns.org/blog.wiki.html

      * Other interesting / more general programming blogs (many of these have a "systems" focus):

      http://danluu.com

      http://ewontfix.com

      http://chneukirchen.org/blog/

      http://neverworkintheory.org

      http://apenwarr.ca/log/

      https://www.snellman.net/blog/

      https://www.pvk.ca

      http://psy-lob-saw.blogspot.com

      https://randomascii.wordpress.com

      http://fastcompression.blogspot.com

      https://fgiesen.wordpress.com

      http://blog.plover.com

      http://chneukirchen.org/trivium/

      http://rachelbythebay.com/w/

    • corysamaJun 2015

      Even though people are giving "The Order: 1886" a hard time for it's linear, QTE-heavy gameplay, I really want to play through it simply because it is so technically impressive. (It might help that I make 3D engines for a living.)

      http://c0de517e.blogspot.com/2015/02/why-rendering-in-order-1886-rocks.html

      https://www.youtube.com/watch?v=EOHTJiRQB9o

      http://blog.selfshadow.com/publications/s2013-shading-course/rad/s2013_pbs_rad_slides.pdf

    • ImpossibleJul 2017

      I first heard about the Daltonize filter when I was working on Call of Duty. A large percentage of the Call of Duty audience is male, and by association a lot of the players are colorblind, so making the game colorblind friendly was important. This blog post by one of Activison central tech's technical directors has some interesting thoughts about colorblind filters
      http://c0de517e.blogspot.com/2013/02/color-blindness.html?m=1

    • yoklovApr 2015

      Angelo Pesce (aka c0de517e) has written about using it as a rendering engineer on his blog[0]. I've heard of others using it in similar scenerios as well, but don't have a link to provide for them.

      [0]: http://c0de517e.blogspot.com/2013/10/wolframs-mathematica-101.html (among a couple other posts about using it for specific tasks. He also spends some time defending it on there as well)

    • Patient0Sep 2011

      I'd love to know where this guy works now.

      I've always thought it would be cool to do computer graphics programming but never been sure which sort of companies pay for guys like this to work for them.

      All I could find was this: http://c0de517e.blogspot.com/2010/12/leaving-ea.html indicating that he used to work for EA in Canada.

    • c0de517eDec 2020

      It's a lifelong journey of passion and learning :) I put together a list of resources here, just start somewhere and keep going, there are so many options nowadays the really the best thing is to chose a project/path and go from there http://c0de517e.blogspot.com/2020/11/baking-realistic-renderer-from-scratch.html

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