AMD's corporate blogs cover its processors, GPUs, open source work, and developer tools, with posts that argue against Intel and Nvidia.
HN links it for AMD announcements such as the Aparapi Java-to-OpenCL project, the 48-core contest, and server-side game rendering.
Yup. In fact, some groups are looking to push this solution even further, so that all the game processing/rendering takes place on the server:
http://blogs.amd.com/unprocessed/2009/03/27/server-side-rendering-back-in-the-spotlight/
It sounds like they still have some issues with latency and bandwidth to work out, but not all games need low latency. And this solution neatly solves the piracy problem -- even for single player games -- as well as eliminating publisher concerns over modchips, game resale, and client-side hacks. And it has much lower client-side hardware requirements, too, so you don't need to worry about who has what console.
If you want an "easy" way get into GPU development, AMD recently launched an interesting (open source) project that transparently compiles JVM bytecode into OpenCL: http://blogs.amd.com/developer/2011/09/14/i-dont-always-write-gpu-code-in-java-but-when-i-do-i-like-to-use-aparapi/
Definitely the easiest way I've seen to begin mucking around with GPU development.
incidentally, this is a usa/canada competition only - http://blogs.amd.com/work/48-cores-official-contest-rules/
(posting because i was about to put some serious effort into this and suspect other "foreigners" here might be caught out in the same way)