Jared Sinclair, an iOS developer and former nurse, writes about app development, Swift, and running an indie app business.
HN links it for 'A Candid Look at Unread's First Year', cited as real sales data showing $42k in revenue is hard to live on.
I beg to differ. Unread is a good example. Making 42k on 1 app in a year is pretty popular. 42k isn't really enough though. Maybe 60k (which is what it would be without the 30%) isn't enough either, but it's much closer.
http://blog.jaredsinclair.com/post/93118460565/a-candid-look-at-unreads-first-year
Personally I'll pass 100k paid out to apple this year. That is the difference between me making slightly below market rates for the last few years to being able to hire another developer or designer.
Here's yesterday's blog post he was inspired by:
http://blog.jaredsinclair.com/post/93118460565/a-candid-look-at-unreads-first-year
Here's an infographic with the sales for a much larger indie game [Superbrothers: Sword & Sworcery EP]:
http://www.capybaragames.com/2013/07/a-sworcery-infographic/