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    A Critical Hit

    acriticalhit.com · Publication · on HN since 2017

    Kate Willaert's site covers video game history, with interviews and research on early games like Moonlander and The Sumerian Game.

    Visit blogHN submissions
    GamesHistory
    What HN says

    HN commenters praise her research and link her pieces on Moonlander, the Sumerian Game, and the earliest software Easter egg for historical context.

    Stats for nerds
    15HN people shared it
    9linked in comments
    160story points
    Jul 2024last shared
    2020people per year2024

    Top posts on HN

    1. 1
      The Sumerian Game: The Most Important Video Game You've Never Heard Of (2021)
      7 people · 155 points · first shared 2019 · 19 comments on HN
    2. 2
      Make Love Not War: Talking with the Creator of the First Software Easter Egg
      4 people · 4 points · first shared 2021 · Discussion on HN
    3. 3
      How Did Fans React to the Empire Strikes Back in 1980?
      1 person · 1 points · first shared 2017 · Discussion on HN
    4. 4
      Moonlander one giant leap for game design
      2 people · first shared 2022
    5. 5
      Video essays
      1 person · first shared 2022

    What HN people wrote when they linked it

    • DonHopkinsJul 2024

      Hamurabi is a text-based strategy video game of land and resource management. It was first developed under the name King of Sumeria or The Sumer Game by Doug Dyment in 1968 at Digital Equipment Corporation as a computer game for fellow employee Richard Merrill's newly invented FOCAL programming language.

      https://en.wikipedia.org/wiki/Hamurabi_(video_game)

      Ahl, David (November 1978). BASIC Computer Games (2nd ed.). Workman Publishing. pp. 78–79. ISBN 978-0-89480-052-8. (archive)

      https://archive.org/details/Basic_Computer_Games_Microcomputer_Edition_1978_Creative_Computing/page/n91/mode/2up

      Hamurabi - (1978) - Apple II - WIN! HD

      https://www.youtube.com/watch?v=CIbiqMO0EY4

      Long before Where In The World Is Carmen Sandiego or The Oregon Trail, there was The Sumerian Game.

      https://www.acriticalhit.com/sumerian-game-most-important-video-game-youve-never-heard/

      Game Mechanics That Are Older Than You Think

      Our mythbusting run that reveals the true pioneers behind physics, first-person shooting, and light-guns (not Half-Life 2, Doom, and Duck Hunt respectively).

      City Simulation - Credited to: SimCity (1989) - Beaten by 24 years

      https://web.archive.org/web/20160207152548/http://www.1up.com/features/game-mechanics-older

    • amiga386Apr 2024

      Sad.

      They (THEY(TM)) also took away typing "man" at 00:01 (or later 00:30) would print "gimme gimme gimme"

      https://unix.stackexchange.com/questions/405783/why-does-man-print-gimme-gimme-gimme-at-0030

      And they took away the "MAKE LOVE" (returns "NOT WAR?") easter egg in MIT's TECO editor on the PDP-6

      https://www.acriticalhit.com/make-love-not-war-first-software-easter-egg/

    • dn3500Jun 2024

      I was confused for a minute because I remember playing Spacewar on a PDP-1 in the 1960s and mis-remembered there also being a lander game. But there wasn't, Storer was the first. There is an interesting history here:

      https://www.acriticalhit.com/moonlander-one-giant-leap-for-game-design/

    • jquastApr 2020

      I would like to think the very first strategy home computer game was about Hammurabi, Hamurabi.bas, https://www.acriticalhit.com/sumerian-game-most-important-video-game-youve-never-heard/

    • caslonApr 2022

      It also mentions Jack Burness, the author of MOONLANDER.

      Here's an article that interviewed him last year:

      https://www.acriticalhit.com/moonlander-one-giant-leap-for-game-design/

    • salty-horseFeb 2022

      Kate Willært does great research. I highly recommend checking out the video essays:
      https://www.acriticalhit.com/category/video-essays/

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